My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Sparky
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone Sparky
Barbarian Barrel
Firecracker Elite Barbarians Clone Executioner Sparky
The Log
Firecracker Elite Barbarians Clone Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elite Barbarians Clone Electro Dragon Executioner P.E.K.K.A Sparky
Fireball
Firecracker Elite Barbarians Clone Electro Dragon Executioner Sparky
Poison
Firecracker Clone Electro Dragon Executioner Sparky
Lightning
Elite Barbarians Electro Dragon Executioner Sparky
Rocket
Elite Barbarians Electro Dragon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Executioner P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Clone Electro Dragon Executioner Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Clone Electro Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians
Rage Firecracker Sparky
Rage
Elite Barbarians Sparky Electro Dragon
Clone
Sparky
Electro Dragon
Rage Executioner P.E.K.K.A Sparky
Executioner
Electro Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Electro Dragon Executioner
Sparky
Rage Firecracker Elite Barbarians Clone Electro Dragon

Defense Synergies 0 2

Firecracker
Electro Dragon P.E.K.K.A
Elite Barbarians
Rage
Clone
Electro Dragon
Firecracker
Executioner
P.E.K.K.A
Firecracker
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner Sparky
Elite Barbarians P.E.K.K.A Sparky Firecracker Electro Dragon Executioner
P.E.K.K.A Sparky Elite Barbarians Electro Dragon Executioner
Elite Barbarians P.E.K.K.A Sparky Firecracker Electro Dragon
Firecracker Elite Barbarians P.E.K.K.A Sparky
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Electro Dragon P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky
Executioner Firecracker Electro Dragon
Executioner Firecracker Electro Dragon
P.E.K.K.A Sparky Elite Barbarians Electro Dragon
Executioner Sparky Firecracker Electro Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians P.E.K.K.A Sparky
Sparky Firecracker Elite Barbarians Electro Dragon Executioner P.E.K.K.A
Firecracker Elite Barbarians Electro Dragon Executioner
Executioner Firecracker Electro Dragon
P.E.K.K.A Sparky Elite Barbarians
Firecracker Elite Barbarians Electro Dragon Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Sparky
Firecracker Elite Barbarians Electro Dragon Executioner
P.E.K.K.A Elite Barbarians Electro Dragon Sparky
P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Executioner Sparky
Firecracker Executioner Electro Dragon
P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Elite Barbarians Sparky
Electro Dragon P.E.K.K.A Firecracker Elite Barbarians Sparky
P.E.K.K.A Sparky
P.E.K.K.A Elite Barbarians Electro Dragon Sparky
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Executioner Sparky
Firecracker Electro Dragon Executioner Sparky
Elite Barbarians Electro Dragon Sparky Firecracker Executioner P.E.K.K.A
Executioner Firecracker Elite Barbarians Electro Dragon P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Executioner
Electro Dragon Sparky
Firecracker Sparky
Executioner Firecracker Sparky
Firecracker Executioner Electro Dragon
Firecracker Executioner Sparky
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon
Elite Barbarians Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Executioner
Firecracker Elite Barbarians Executioner Sparky
Firecracker Electro Dragon
Firecracker Elite Barbarians Sparky
Firecracker Electro Dragon Executioner Sparky
Firecracker Electro Dragon Executioner Sparky
Sparky
Sparky
Firecracker Electro Dragon Executioner Sparky
Firecracker Electro Dragon
Sparky
Sparky
Electro Dragon
Firecracker Electro Dragon Executioner Sparky
Firecracker Electro Dragon Executioner Sparky
Electro Dragon Sparky
Firecracker Sparky
Elite Barbarians Firecracker Electro Dragon Executioner Sparky
Electro Dragon Firecracker
Elite Barbarians Sparky
Electro Dragon Sparky
Firecracker Electro Dragon Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Electro Dragon
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner Sparky
Firecracker Electro Dragon Executioner
Sparky
Firecracker Elite Barbarians Electro Dragon Executioner P.E.K.K.A Sparky
Electro Dragon Firecracker Elite Barbarians Sparky
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Executioner Sparky
P.E.K.K.A Sparky
Firecracker Electro Dragon Sparky

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