My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Ice Wizard
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Ice Wizard
Fireball
Firecracker Elite Barbarians Skeleton Army Ice Wizard
Poison
Firecracker Skeleton Army Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Ice Wizard Poison Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mega Knight
Elite Barbarians
Rage Firecracker The Log Mega Knight
Rage
Elite Barbarians
Skeleton Army
Poison
The Log Mega Knight
The Log
Elite Barbarians Poison Mega Knight
Ice Wizard
Mega Knight
Firecracker Elite Barbarians Poison The Log

Defense Synergies 1 13

Firecracker
The Log Skeleton Army Ice Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Rage
Skeleton Army
Firecracker The Log Ice Wizard
Poison
The Log Ice Wizard Mega Knight
The Log
Firecracker Elite Barbarians Skeleton Army Poison Ice Wizard Mega Knight
Ice Wizard
Firecracker Skeleton Army Poison The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Poison The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Skeleton Army Firecracker The Log Ice Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Firecracker Ice Wizard Mega Knight
Firecracker Elite Barbarians Skeleton Army Poison The Log Mega Knight
Skeleton Army The Log Firecracker Ice Wizard Mega Knight
Firecracker Poison Ice Wizard
Poison The Log Mega Knight
Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Firecracker Ice Wizard Mega Knight
Skeleton Army Poison Ice Wizard Firecracker The Log Mega Knight
Firecracker Poison Ice Wizard
Skeleton Army Mega Knight Elite Barbarians The Log Ice Wizard
Skeleton Army Mega Knight Firecracker Poison The Log
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians The Log Mega Knight
Mega Knight Firecracker Elite Barbarians Skeleton Army Poison
Mega Knight Firecracker Elite Barbarians Skeleton Army The Log Ice Wizard
Poison The Log Firecracker Ice Wizard Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Firecracker Elite Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Poison Firecracker Elite Barbarians The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight
Firecracker Poison Ice Wizard
Skeleton Army Elite Barbarians Ice Wizard
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Skeleton Army Poison The Log
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Poison The Log
Elite Barbarians Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Poison The Log
Poison Mega Knight Firecracker Elite Barbarians The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Ice Wizard
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Ice Wizard
Firecracker Poison The Log
Poison The Log Firecracker Ice Wizard
Poison The Log Firecracker
Elite Barbarians Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Elite Barbarians The Log
Firecracker Poison
Firecracker Elite Barbarians Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Wizard Mega Knight
Firecracker Poison The Log Ice Wizard
Poison The Log Mega Knight
Poison Firecracker The Log
Elite Barbarians Poison Firecracker Ice Wizard
Firecracker Poison
Elite Barbarians
Poison The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison The Log
Skeleton Army
Poison Firecracker Ice Wizard
The Log
Poison Firecracker Mega Knight
The Log Firecracker Poison
Poison
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Poison The Log
Firecracker Poison
Poison Firecracker The Log Mega Knight
Firecracker Mega Knight

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