My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Witch Princess
Zap
Firecracker Battle Ram Inferno Tower Witch Princess
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Inferno Tower Witch Princess
The Log
Firecracker Elite Barbarians Battle Ram Witch Princess
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elite Barbarians Battle Ram Witch Princess
Fireball
Firecracker Elite Barbarians Battle Ram Inferno Tower Witch Princess
Poison
Firecracker Inferno Tower Witch Princess
Lightning
Elite Barbarians Battle Ram Inferno Tower Witch Goblinstein
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Battle Ram Inferno Tower Witch Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Princess Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Ram Princess
Elite Barbarians
Firecracker Battle Ram The Log
Battle Ram
The Log Firecracker Elite Barbarians Witch Princess
Inferno Tower
Witch
Battle Ram
The Log
Battle Ram Elite Barbarians Princess
Princess
Firecracker Battle Ram The Log
Goblinstein

Defense Synergies 2 6

Firecracker
The Log Inferno Tower Princess
Elite Barbarians
The Log
Battle Ram
Inferno Tower
The Log Firecracker Princess
Witch
The Log
The Log
Firecracker Inferno Tower Elite Barbarians Witch Princess
Princess
Firecracker Inferno Tower The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Elite Barbarians Inferno Tower Firecracker Witch The Log
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Witch Firecracker
Firecracker Elite Barbarians The Log Princess
The Log Firecracker
Inferno Tower Firecracker Witch Princess
Inferno Tower The Log
Inferno Tower Witch Elite Barbarians Princess
Elite Barbarians Firecracker Inferno Tower
Witch Firecracker The Log Princess
Inferno Tower Firecracker Witch Princess
Inferno Tower Elite Barbarians Witch The Log
Firecracker Witch The Log Princess
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians The Log
Firecracker Elite Barbarians Inferno Tower Witch
Firecracker Elite Barbarians Witch The Log
Witch The Log Firecracker Princess
Elite Barbarians Inferno Tower
Firecracker Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch
Firecracker Elite Barbarians The Log
Elite Barbarians Inferno Tower Witch The Log
Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Witch
Firecracker Witch Princess
Elite Barbarians Inferno Tower Witch
Inferno Tower Elite Barbarians
Firecracker Elite Barbarians Inferno Tower Witch The Log
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch
Elite Barbarians The Log
Elite Barbarians Inferno Tower Witch
Firecracker Witch Princess
Elite Barbarians Inferno Tower Witch Firecracker The Log
Firecracker Elite Barbarians Inferno Tower Witch The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch Princess
Firecracker Witch The Log Princess
The Log Firecracker Princess
The Log Firecracker
Elite Barbarians
Firecracker The Log Princess
Firecracker Princess
Firecracker Elite Barbarians The Log Princess
Firecracker Princess
Princess Firecracker Elite Barbarians The Log
Firecracker Witch The Log Princess
Firecracker The Log Princess
Firecracker The Log Princess
Firecracker Witch The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Witch Princess
Witch
Firecracker The Log Witch Princess
Witch The Log Princess
Firecracker The Log
Elite Barbarians Firecracker Witch Princess
Firecracker Witch
Elite Barbarians
The Log
Firecracker Princess
Firecracker The Log Princess
Witch Princess
Firecracker Witch Princess
The Log
Firecracker Princess
The Log Firecracker Princess
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch The Log Princess
Firecracker Witch Princess
Firecracker Witch The Log Princess
Firecracker

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