My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Elite Barbarians Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Sparky
Fireball
Firecracker Elite Barbarians Sparky
Poison
Firecracker Sparky
Lightning
Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elite Barbarians Rocket Sparky P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mirror Firecracker Elite Barbarians Rocket

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror P.E.K.K.A Golem Sparky Mega Knight
Elite Barbarians
Firecracker Sparky Mega Knight
Rocket
Mirror Golem
Mirror
Firecracker Rocket Sparky
P.E.K.K.A
Firecracker
Golem
Firecracker Rocket Sparky
Sparky
Firecracker Elite Barbarians Mirror Golem
Mega Knight
Firecracker Elite Barbarians

Defense Synergies 0 6

Firecracker
Mirror P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight
Rocket
Mirror
Firecracker Sparky Mega Knight
P.E.K.K.A
Firecracker
Golem
Sparky
Mirror
Mega Knight
Firecracker Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Sparky
Elite Barbarians P.E.K.K.A Sparky Firecracker Mega Knight
Rocket P.E.K.K.A Sparky Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Sparky Firecracker Mega Knight
Firecracker Elite Barbarians Rocket P.E.K.K.A Sparky Mega Knight
Firecracker Mega Knight
Rocket Firecracker
Rocket P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky Mega Knight
Firecracker Mega Knight
Firecracker
P.E.K.K.A Sparky Mega Knight Elite Barbarians Rocket
Rocket Sparky Mega Knight Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Rocket Elite Barbarians P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Elite Barbarians P.E.K.K.A
Mega Knight Firecracker Elite Barbarians
Firecracker Mega Knight
P.E.K.K.A Sparky Elite Barbarians
Mega Knight Firecracker Elite Barbarians P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A Sparky
Firecracker Elite Barbarians Rocket Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Rocket Sparky
Rocket P.E.K.K.A Mega Knight Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Sparky Mega Knight
Firecracker Rocket
Rocket P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Sparky
Rocket P.E.K.K.A Mega Knight Firecracker Elite Barbarians Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Elite Barbarians Sparky
Rocket P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Mega Knight Sparky
Firecracker Sparky Mega Knight
Elite Barbarians Sparky Firecracker Rocket P.E.K.K.A
Mega Knight Firecracker Elite Barbarians P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Sparky
Firecracker
Rocket Sparky
Firecracker Rocket Sparky
Rocket Firecracker Sparky Mega Knight
Firecracker Rocket
Firecracker Sparky
Firecracker
Firecracker
Rocket Elite Barbarians Sparky
Firecracker Rocket Sparky
Firecracker Rocket
Rocket Firecracker Elite Barbarians Sparky
Firecracker Rocket
Firecracker Elite Barbarians Sparky
Rocket Firecracker Sparky
Firecracker Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Firecracker Sparky Mega Knight
Rocket Firecracker Mega Knight
Rocket Sparky Mega Knight
Rocket
Rocket Sparky
Rocket
Firecracker Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Rocket Firecracker Sparky
Elite Barbarians Firecracker Sparky
Rocket Firecracker
Elite Barbarians Sparky
Rocket Sparky Mega Knight
Rocket Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Firecracker Sparky
Rocket
Rocket Firecracker
Firecracker Rocket Sparky Mega Knight
Firecracker
Rocket Sparky
Firecracker Elite Barbarians P.E.K.K.A Sparky Mega Knight
Firecracker Elite Barbarians Rocket Sparky
Firecracker Rocket
Firecracker Rocket Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Rocket Sparky Mega Knight

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