My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Electro Dragon Electro Wizard Sparky
Fireball
Firecracker Elite Barbarians Electro Dragon Electro Wizard Sparky
Poison
Firecracker Electro Dragon Electro Wizard Sparky
Lightning
Elite Barbarians Electro Dragon Electro Wizard Sparky
Rocket
Elite Barbarians Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Electro Wizard Electro Dragon Elite Barbarians Rocket Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Electro Wizard Electro Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Goblin Giant Sparky
Elite Barbarians
Rage Firecracker Goblin Giant Sparky
Rocket
Rage
Elite Barbarians Sparky Electro Dragon Goblin Giant Electro Wizard
Electro Dragon
Rage Goblin Giant Sparky
Goblin Giant
Sparky Firecracker Elite Barbarians Rage Electro Dragon Electro Wizard
Electro Wizard
Rage Goblin Giant Sparky
Sparky
Rage Goblin Giant Firecracker Elite Barbarians Electro Dragon Electro Wizard

Defense Synergies 0 5

Firecracker
Electro Dragon Electro Wizard
Elite Barbarians
Rocket
Rage
Electro Dragon
Firecracker Electro Wizard
Goblin Giant
Electro Wizard Sparky
Electro Wizard
Firecracker Electro Dragon Goblin Giant
Sparky
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon Goblin Giant Electro Wizard Sparky
Elite Barbarians Sparky Firecracker Electro Dragon Electro Wizard
Rocket Sparky Elite Barbarians Electro Dragon Electro Wizard
Elite Barbarians Sparky Firecracker Electro Dragon Electro Wizard
Firecracker Elite Barbarians Rocket Sparky
Firecracker Electro Dragon Electro Wizard
Rocket Electro Wizard Firecracker Electro Dragon
Rocket Electro Dragon Goblin Giant Electro Wizard Sparky
Sparky Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Sparky
Electro Wizard Firecracker Electro Dragon Goblin Giant
Firecracker Electro Dragon Electro Wizard
Sparky Elite Barbarians Rocket Electro Dragon Electro Wizard
Rocket Sparky Firecracker Electro Dragon Electro Wizard
Elite Barbarians Sparky Electro Wizard
Rocket Elite Barbarians Electro Wizard Sparky
Sparky Firecracker Elite Barbarians Electro Dragon Electro Wizard
Firecracker Elite Barbarians Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Sparky Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Electro Dragon Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard Sparky
Electro Wizard Firecracker Elite Barbarians Rocket Electro Dragon
Elite Barbarians Rocket Electro Dragon Goblin Giant Electro Wizard Sparky
Rocket Elite Barbarians Goblin Giant Electro Wizard Sparky
Elite Barbarians Goblin Giant Sparky
Firecracker Rocket Electro Dragon Goblin Giant Electro Wizard
Rocket Sparky Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant Sparky
Rocket Electro Dragon Electro Wizard Firecracker Elite Barbarians Sparky
Goblin Giant Sparky
Elite Barbarians Electro Dragon Sparky
Rocket Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Rocket Goblin Giant Sparky
Firecracker Electro Dragon Sparky
Elite Barbarians Electro Dragon Electro Wizard Sparky Firecracker Rocket Goblin Giant
Firecracker Elite Barbarians Electro Dragon Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon Sparky
Firecracker Electro Dragon Electro Wizard
Rocket Electro Dragon Goblin Giant Sparky
Firecracker Rocket Sparky
Rocket Firecracker Sparky
Firecracker Rocket Electro Dragon Goblin Giant
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Rocket Elite Barbarians Electro Dragon Electro Wizard Sparky
Firecracker Rocket Electro Dragon Electro Wizard Sparky
Firecracker Rocket Electro Dragon
Rocket Firecracker Elite Barbarians Sparky
Firecracker Rocket Electro Dragon
Firecracker Elite Barbarians Sparky
Rocket Firecracker Electro Dragon Sparky
Firecracker Rocket Electro Dragon Sparky
Rocket Sparky
Rocket Sparky
Rocket Firecracker Electro Dragon Electro Wizard Sparky
Rocket Firecracker Electro Dragon
Rocket Sparky
Rocket
Rocket Sparky
Rocket Electro Dragon
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Electro Wizard Sparky
Electro Dragon Sparky
Rocket Firecracker Sparky
Elite Barbarians Firecracker Electro Dragon Electro Wizard Sparky
Rocket Electro Dragon Electro Wizard Firecracker
Elite Barbarians Sparky
Rocket Electro Dragon Sparky
Rocket Firecracker Electro Dragon Electro Wizard Sparky
Sparky
Rocket Firecracker Sparky
Electro Wizard Rocket Electro Dragon
Rocket Firecracker Electro Dragon Electro Wizard
Firecracker Rocket Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon
Rocket Sparky
Firecracker Elite Barbarians Electro Dragon Sparky
Electro Dragon Firecracker Elite Barbarians Rocket Electro Wizard Sparky
Firecracker Rocket Electro Dragon Electro Wizard
Electro Dragon Firecracker Rocket Goblin Giant Electro Wizard Sparky
Sparky
Firecracker Rocket Electro Dragon Sparky

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