My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Battle Ram Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Battle Ram Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Battle Ram Royal Hogs Three Musketeers Giant Skeleton
Giant Snowball
Royal Recruits Battle Ram Royal Hogs Three Musketeers
Zap
Firecracker Battle Ram Royal Hogs Three Musketeers
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Battle Ram Royal Hogs Three Musketeers Giant Skeleton
The Log
Firecracker Elite Barbarians Royal Recruits Battle Ram Royal Hogs Three Musketeers Giant Skeleton
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Battle Ram Royal Hogs Three Musketeers Giant Skeleton
Fireball
Firecracker Elite Barbarians Battle Ram Royal Hogs Three Musketeers
Poison
Firecracker Royal Recruits Royal Hogs Three Musketeers
Lightning
Elite Barbarians Battle Ram Three Musketeers
Rocket
Elite Barbarians Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Battle Ram Royal Hogs Elite Barbarians Giant Skeleton Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Firecracker Battle Ram Royal Hogs

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Battle Ram Royal Hogs Three Musketeers Giant Skeleton
Elite Barbarians
Firecracker Battle Ram Three Musketeers The Log
Royal Recruits
Firecracker Battle Ram Royal Hogs
Battle Ram
The Log Firecracker Elite Barbarians Royal Recruits Royal Hogs Three Musketeers
Royal Hogs
Firecracker Royal Recruits Battle Ram Three Musketeers The Log
Three Musketeers
Firecracker Elite Barbarians Battle Ram Royal Hogs The Log
Giant Skeleton
Firecracker The Log
The Log
Battle Ram Elite Barbarians Royal Hogs Three Musketeers Giant Skeleton

Defense Synergies 1 6

Firecracker
The Log Royal Recruits Giant Skeleton
Elite Barbarians
The Log
Royal Recruits
Firecracker The Log
Battle Ram
Royal Hogs
Three Musketeers
The Log
Giant Skeleton
Firecracker The Log
The Log
Firecracker Elite Barbarians Royal Recruits Three Musketeers Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Elite Barbarians Firecracker Royal Recruits Three Musketeers The Log
Three Musketeers Elite Barbarians Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Three Musketeers Firecracker
Firecracker Elite Barbarians Royal Recruits Giant Skeleton The Log
The Log Firecracker
Three Musketeers Firecracker
Royal Recruits Giant Skeleton The Log
Three Musketeers Elite Barbarians Royal Recruits
Elite Barbarians Firecracker Royal Recruits Giant Skeleton
Firecracker Royal Recruits Giant Skeleton The Log
Three Musketeers Firecracker
Royal Recruits Elite Barbarians Three Musketeers Giant Skeleton The Log
Three Musketeers Firecracker Royal Recruits The Log
Elite Barbarians Royal Recruits Three Musketeers
Elite Barbarians Royal Recruits Three Musketeers The Log
Three Musketeers Firecracker Elite Barbarians Royal Recruits
Firecracker Elite Barbarians Royal Recruits Three Musketeers The Log
The Log Firecracker Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Three Musketeers
Royal Recruits Firecracker Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Giant Skeleton
Firecracker Elite Barbarians The Log
Royal Recruits Giant Skeleton Elite Barbarians The Log
Royal Recruits Giant Skeleton Elite Barbarians The Log
Royal Recruits Giant Skeleton Elite Barbarians Three Musketeers
Firecracker Three Musketeers
Royal Recruits Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Royal Recruits
Royal Recruits Giant Skeleton Firecracker Elite Barbarians The Log
Royal Recruits Three Musketeers
Elite Barbarians Royal Recruits Giant Skeleton
Royal Recruits Elite Barbarians Giant Skeleton The Log
Elite Barbarians Royal Recruits Giant Skeleton Three Musketeers
Royal Recruits Firecracker Three Musketeers
Elite Barbarians Royal Recruits Firecracker Three Musketeers Giant Skeleton The Log
Firecracker Elite Barbarians Royal Recruits Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Royal Recruits Giant Skeleton The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Three Musketeers
Firecracker Royal Recruits The Log
Firecracker
Firecracker Elite Barbarians Three Musketeers The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Three Musketeers The Log
Firecracker Royal Recruits Three Musketeers The Log
Three Musketeers
Firecracker Three Musketeers The Log
Firecracker The Log
Giant Skeleton The Log
The Log
Royal Recruits The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Royal Recruits
Firecracker Three Musketeers
The Log
Firecracker Three Musketeers
The Log Firecracker
Giant Skeleton
Firecracker Elite Barbarians Royal Recruits Three Musketeers
Firecracker Elite Barbarians Royal Recruits Giant Skeleton The Log
Firecracker
Firecracker Royal Recruits Giant Skeleton The Log
Firecracker

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