My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Goblin Barrel
Giant Snowball
Royal Recruits Goblin Barrel
Zap
Firecracker Goblin Barrel Goblin Giant
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Valkyrie Bomb Tower Wizard Goblin Barrel
The Log
Firecracker Elite Barbarians Royal Recruits Goblin Barrel
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Royal Recruits Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Valkyrie Wizard Goblin Barrel
Fireball
Firecracker Elite Barbarians Bomb Tower Wizard Goblin Barrel
Poison
Firecracker Royal Recruits Bomb Tower Wizard
Lightning
Elite Barbarians Valkyrie Bomb Tower Wizard
Rocket
Elite Barbarians Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Valkyrie Bomb Tower Wizard Elite Barbarians Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Valkyrie Bomb Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Valkyrie Goblin Barrel Goblin Giant
Elite Barbarians
Valkyrie Firecracker Wizard Goblin Giant
Royal Recruits
Firecracker
Valkyrie
Elite Barbarians Goblin Barrel Firecracker Wizard
Bomb Tower
Wizard
Elite Barbarians Valkyrie Goblin Giant
Goblin Barrel
Valkyrie Firecracker Goblin Giant
Goblin Giant
Firecracker Elite Barbarians Wizard Goblin Barrel

Defense Synergies 2 5

Firecracker
Valkyrie Royal Recruits Bomb Tower
Elite Barbarians
Valkyrie Wizard
Royal Recruits
Firecracker
Valkyrie
Firecracker Elite Barbarians Bomb Tower Wizard
Bomb Tower
Firecracker Valkyrie
Wizard
Elite Barbarians Valkyrie
Goblin Barrel
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Wizard Goblin Giant
Elite Barbarians Bomb Tower Firecracker Royal Recruits Valkyrie
Bomb Tower Elite Barbarians Royal Recruits Valkyrie
Elite Barbarians Royal Recruits Bomb Tower Firecracker Valkyrie
Firecracker Elite Barbarians Royal Recruits Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Firecracker Bomb Tower Wizard
Royal Recruits Valkyrie Bomb Tower Goblin Giant
Elite Barbarians Royal Recruits Bomb Tower
Elite Barbarians Firecracker Royal Recruits Valkyrie
Valkyrie Firecracker Royal Recruits Bomb Tower Wizard Goblin Giant
Firecracker Wizard
Royal Recruits Bomb Tower Elite Barbarians Valkyrie Wizard
Valkyrie Bomb Tower Wizard Firecracker Royal Recruits
Elite Barbarians Royal Recruits Bomb Tower
Bomb Tower Elite Barbarians Royal Recruits
Bomb Tower Wizard Firecracker Elite Barbarians Royal Recruits Valkyrie
Valkyrie Bomb Tower Firecracker Elite Barbarians Royal Recruits Wizard
Valkyrie Bomb Tower Wizard Firecracker Royal Recruits
Elite Barbarians Royal Recruits Bomb Tower
Royal Recruits Valkyrie Wizard Firecracker Elite Barbarians Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Elite Barbarians
Firecracker Elite Barbarians Valkyrie Bomb Tower Wizard
Royal Recruits Elite Barbarians Valkyrie Bomb Tower Goblin Giant
Royal Recruits Valkyrie Elite Barbarians Goblin Giant
Royal Recruits Elite Barbarians Valkyrie Goblin Giant
Firecracker Wizard Bomb Tower Goblin Giant
Royal Recruits Elite Barbarians Valkyrie Bomb Tower Goblin Giant
Elite Barbarians Royal Recruits Valkyrie Bomb Tower Goblin Giant
Royal Recruits Firecracker Elite Barbarians Valkyrie Bomb Tower
Royal Recruits Goblin Giant
Elite Barbarians Royal Recruits Valkyrie Bomb Tower
Royal Recruits Elite Barbarians Valkyrie Goblin Giant
Elite Barbarians Royal Recruits Valkyrie Bomb Tower Wizard Goblin Giant
Royal Recruits Wizard Firecracker Valkyrie Bomb Tower
Elite Barbarians Royal Recruits Firecracker Valkyrie Bomb Tower Goblin Giant
Valkyrie Firecracker Elite Barbarians Royal Recruits Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie
Firecracker
Goblin Giant
Firecracker Royal Recruits Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Goblin Giant
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Firecracker Royal Recruits Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Royal Recruits Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Wizard
Royal Recruits
Firecracker Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard
Firecracker
Firecracker Wizard
Royal Recruits
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians Royal Recruits
Firecracker Elite Barbarians Royal Recruits
Firecracker
Firecracker Royal Recruits Goblin Giant
Firecracker Wizard

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