My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Wizard Witch Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Royal Hogs Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Royal Hogs Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Royal Hogs Prince
Giant Snowball
Royal Recruits Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch Prince
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Wizard Royal Hogs Witch
The Log
Firecracker Elite Barbarians Royal Recruits Royal Hogs Witch Prince
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Recruits Royal Hogs Witch
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Wizard Royal Hogs Witch Prince
Fireball
Firecracker Elite Barbarians Wizard Royal Hogs Witch
Poison
Firecracker Royal Recruits Wizard Royal Hogs Witch
Lightning
Elite Barbarians Wizard Witch Prince
Rocket
Elite Barbarians Wizard Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Wizard Royal Hogs Witch Prince Elite Barbarians Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Wizard Royal Hogs Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Royal Hogs Prince
Elite Barbarians
Firecracker Wizard
Royal Recruits
Firecracker Royal Hogs
Wizard
Elite Barbarians Royal Hogs Prince
Royal Hogs
Firecracker Royal Recruits Wizard
Witch
Prince
Prince
Firecracker Wizard Witch Electro Giant
Electro Giant
Prince

Defense Synergies 0 6

Firecracker
Royal Recruits Prince
Elite Barbarians
Wizard
Royal Recruits
Firecracker
Wizard
Elite Barbarians Prince
Royal Hogs
Witch
Prince
Prince
Firecracker Wizard Witch Electro Giant
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Wizard
Elite Barbarians Firecracker Royal Recruits Witch Prince
Witch Prince Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Witch Prince Firecracker
Firecracker Elite Barbarians Royal Recruits Prince
Firecracker
Firecracker Wizard Witch
Royal Recruits Electro Giant
Witch Elite Barbarians Royal Recruits Prince
Elite Barbarians Firecracker Royal Recruits Prince
Witch Firecracker Royal Recruits Wizard Electro Giant
Firecracker Wizard Witch
Royal Recruits Prince Elite Barbarians Wizard Witch
Wizard Firecracker Royal Recruits Witch Prince
Elite Barbarians Royal Recruits Prince
Elite Barbarians Royal Recruits Prince Electro Giant
Wizard Firecracker Elite Barbarians Royal Recruits Witch Prince
Firecracker Elite Barbarians Royal Recruits Wizard Witch Prince
Wizard Witch Firecracker Royal Recruits
Elite Barbarians Royal Recruits Prince
Royal Recruits Wizard Firecracker Elite Barbarians Witch Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Witch Prince Electro Giant
Firecracker Elite Barbarians Wizard Prince
Royal Recruits Elite Barbarians Witch Prince
Royal Recruits Prince Elite Barbarians
Royal Recruits Elite Barbarians Witch Prince
Firecracker Wizard Electro Giant Witch
Royal Recruits Prince Elite Barbarians Witch
Elite Barbarians Royal Recruits Prince
Royal Recruits Firecracker Elite Barbarians Witch Prince
Royal Recruits Witch
Elite Barbarians Royal Recruits Witch Prince
Royal Recruits Elite Barbarians Prince Electro Giant
Elite Barbarians Royal Recruits Prince Wizard Witch
Royal Recruits Wizard Firecracker Witch Electro Giant
Elite Barbarians Royal Recruits Witch Electro Giant Firecracker Prince
Firecracker Elite Barbarians Royal Recruits Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Prince
Wizard Firecracker
Firecracker Wizard Electro Giant Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Prince
Firecracker Royal Recruits Wizard Prince
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Wizard Witch
Firecracker Royal Recruits Wizard
Firecracker Wizard Prince
Firecracker Wizard Witch Electro Giant
Prince
Wizard
Prince
Royal Recruits
Firecracker Electro Giant Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch Prince
Firecracker
Elite Barbarians Firecracker Wizard Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Elite Barbarians
Wizard
Firecracker
Prince
Firecracker Wizard
Royal Recruits Witch Prince
Firecracker Wizard Witch
Firecracker Wizard Prince
Firecracker Wizard
Electro Giant
Firecracker Elite Barbarians Royal Recruits Prince
Electro Giant Firecracker Elite Barbarians Royal Recruits Witch
Firecracker Witch
Firecracker Royal Recruits Witch Prince Electro Giant
Prince
Firecracker Wizard

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