My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Inferno Tower Wizard Witch Lumberjack
The Log
Firecracker Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Wizard Witch Lumberjack
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Wizard Witch Lumberjack
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard Witch Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Hog Rider Lumberjack Inferno Tower Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Hog Rider Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Valkyrie Lumberjack
Elite Barbarians
Valkyrie Firecracker Hog Rider Wizard Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Firecracker Wizard Witch
Hog Rider
Firecracker Valkyrie Elite Barbarians Wizard Witch Lumberjack
Inferno Tower
Wizard
Elite Barbarians Valkyrie Hog Rider Lumberjack
Witch
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Firecracker Elite Barbarians Hog Rider Wizard Witch

Defense Synergies 2 10

Firecracker
Valkyrie Inferno Tower Lumberjack
Elite Barbarians
Valkyrie Wizard
Valkyrie
Firecracker Elite Barbarians Inferno Tower Wizard Witch Lumberjack
Hog Rider
Inferno Tower
Firecracker Valkyrie Lumberjack
Wizard
Elite Barbarians Valkyrie Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Firecracker Valkyrie Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard
Elite Barbarians Inferno Tower Lumberjack Firecracker Valkyrie Witch
Inferno Tower Witch Lumberjack Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Witch Lumberjack Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Lumberjack
Firecracker Valkyrie Lumberjack
Inferno Tower Firecracker Wizard Witch
Valkyrie Inferno Tower
Inferno Tower Witch Elite Barbarians Lumberjack
Elite Barbarians Firecracker Valkyrie Inferno Tower Lumberjack
Valkyrie Witch Firecracker Wizard Lumberjack
Inferno Tower Firecracker Wizard Witch
Inferno Tower Lumberjack Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Firecracker Witch Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Elite Barbarians Lumberjack
Wizard Firecracker Elite Barbarians Valkyrie Inferno Tower Witch Lumberjack
Firecracker Elite Barbarians Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Firecracker Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Valkyrie Wizard Firecracker Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Inferno Tower Witch
Firecracker Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Elite Barbarians Valkyrie Inferno Tower Witch
Valkyrie Lumberjack Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Witch Lumberjack
Firecracker Wizard Witch
Elite Barbarians Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Elite Barbarians Valkyrie Lumberjack
Firecracker Elite Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Witch
Elite Barbarians Valkyrie Inferno Tower Witch Lumberjack
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower Wizard Witch Lumberjack
Wizard Firecracker Valkyrie Witch
Elite Barbarians Inferno Tower Witch Firecracker Valkyrie Lumberjack
Valkyrie Firecracker Elite Barbarians Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Lumberjack
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Elite Barbarians Firecracker Wizard Witch
Firecracker Wizard Witch
Elite Barbarians
Wizard
Firecracker
Firecracker Wizard
Witch
Firecracker Wizard Witch
Firecracker Valkyrie Wizard Lumberjack
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch
Firecracker Wizard

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