My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Lumberjack
Zap
Firecracker Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Lumberjack
The Log
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Lumberjack
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Lumberjack
Fireball
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army Lumberjack
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Goblin Barrel Skeleton Army Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Goblin Barrel

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Wall Breakers Goblin Barrel Lumberjack Mega Knight
Elite Barbarians
Firecracker The Log Lumberjack Mega Knight
Wall Breakers
Firecracker The Log Mega Knight
Goblin Barrel
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
The Log
Elite Barbarians Wall Breakers Lumberjack Mega Knight
Lumberjack
Firecracker Elite Barbarians Goblin Barrel The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Wall Breakers Goblin Barrel The Log Lumberjack

Defense Synergies 1 9

Firecracker
The Log Skeleton Army Lumberjack Mega Knight
Elite Barbarians
The Log Mega Knight
Wall Breakers
Goblin Barrel
Skeleton Army
Firecracker The Log Lumberjack
The Log
Firecracker Elite Barbarians Skeleton Army Lumberjack Mega Knight
Lumberjack
Firecracker Skeleton Army The Log
Mega Knight
Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Skeleton Army Lumberjack Firecracker The Log Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack Firecracker Mega Knight
Firecracker Elite Barbarians Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Firecracker Lumberjack Mega Knight
Firecracker
The Log Mega Knight
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Firecracker Lumberjack Mega Knight
Skeleton Army Firecracker The Log Lumberjack Mega Knight
Firecracker
Skeleton Army Lumberjack Mega Knight Elite Barbarians The Log
Skeleton Army Mega Knight Firecracker The Log Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Elite Barbarians The Log Lumberjack Mega Knight
Mega Knight Firecracker Elite Barbarians Skeleton Army Lumberjack
Mega Knight Firecracker Elite Barbarians Skeleton Army The Log Lumberjack
The Log Firecracker Lumberjack Mega Knight
Elite Barbarians Lumberjack
Skeleton Army Mega Knight Firecracker Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Elite Barbarians
Firecracker Elite Barbarians The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians The Log
Skeleton Army Lumberjack Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Firecracker
Skeleton Army Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Mega Knight Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians Lumberjack
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker The Log Lumberjack
Mega Knight Firecracker Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Lumberjack
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army
Firecracker
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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