My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Goblin Barrel Prince Skeleton King
Giant Snowball
Wall Breakers Goblin Barrel Skeleton King
Zap
Firecracker Wall Breakers Goblin Barrel Prince Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton King
The Log
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Prince Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Wall Breakers Goblin Barrel Skeleton King
Royal Delivery
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Prince Skeleton King
Fireball
Firecracker Elite Barbarians Wall Breakers Goblin Barrel Skeleton King
Poison
Firecracker Skeleton King
Lightning
Elite Barbarians Prince Skeleton King
Rocket
Elite Barbarians Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Firecracker Goblin Barrel Skeleton King Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Wall Breakers Goblin Barrel Prince Mega Knight
Elite Barbarians
Rage Firecracker Mega Knight
Wall Breakers
Firecracker Mega Knight Skeleton King
Rage
Elite Barbarians Prince
Goblin Barrel
Prince Firecracker Mega Knight Skeleton King
Prince
Goblin Barrel Mega Knight Firecracker Rage
Mega Knight
Prince Firecracker Elite Barbarians Wall Breakers Goblin Barrel
Skeleton King
Wall Breakers Goblin Barrel

Defense Synergies 0 3

Firecracker
Prince Mega Knight
Elite Barbarians
Mega Knight
Wall Breakers
Rage
Goblin Barrel
Prince
Firecracker
Mega Knight
Firecracker Elite Barbarians
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Firecracker Prince Mega Knight
Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Firecracker Mega Knight Skeleton King
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Elite Barbarians Prince Skeleton King
Elite Barbarians Firecracker Prince Mega Knight
Firecracker Mega Knight Skeleton King
Firecracker
Prince Mega Knight Elite Barbarians
Mega Knight Firecracker Prince Skeleton King
Elite Barbarians Prince Mega Knight Skeleton King
Elite Barbarians Prince Mega Knight
Mega Knight Firecracker Elite Barbarians Prince
Mega Knight Firecracker Elite Barbarians Prince
Firecracker Mega Knight
Elite Barbarians Prince
Mega Knight Firecracker Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Prince
Firecracker Elite Barbarians Prince Mega Knight
Mega Knight Elite Barbarians Prince
Prince Mega Knight Elite Barbarians
Elite Barbarians Prince Mega Knight
Firecracker
Prince Elite Barbarians
Mega Knight Elite Barbarians Prince
Mega Knight Firecracker Elite Barbarians Prince
Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Skeleton King
Firecracker Mega Knight
Elite Barbarians Firecracker Prince Skeleton King
Mega Knight Firecracker Elite Barbarians Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Prince
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Elite Barbarians Prince
Firecracker Prince
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker
Firecracker Mega Knight
Firecracker Prince Mega Knight
Firecracker Mega Knight
Prince Mega Knight
Prince
Firecracker Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Prince
Firecracker
Firecracker Prince Mega Knight
Firecracker Skeleton King
Firecracker Elite Barbarians Prince Mega Knight
Firecracker Elite Barbarians Skeleton King
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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