My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Electro Giant Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Baby Dragon Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Baby Dragon Lumberjack
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Baby Dragon Poison Lumberjack Golden Knight Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Baby Dragon Poison Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Baby Dragon Lumberjack
Elite Barbarians
Firecracker Wizard Lumberjack Golden Knight
Wizard
Elite Barbarians Lumberjack
Baby Dragon
Firecracker Poison Electro Giant Lumberjack
Poison
Baby Dragon
Electro Giant
Golden Knight Baby Dragon Lumberjack
Lumberjack
Firecracker Elite Barbarians Wizard Baby Dragon Electro Giant
Golden Knight
Electro Giant Elite Barbarians

Defense Synergies 0 9

Firecracker
Baby Dragon Lumberjack Golden Knight
Elite Barbarians
Wizard Golden Knight
Wizard
Elite Barbarians Lumberjack Golden Knight
Baby Dragon
Firecracker Lumberjack
Poison
Electro Giant
Golden Knight
Lumberjack
Firecracker Wizard Baby Dragon
Golden Knight
Firecracker Elite Barbarians Wizard Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Golden Knight
Elite Barbarians Lumberjack Firecracker
Lumberjack Elite Barbarians
Elite Barbarians Lumberjack Firecracker
Firecracker Elite Barbarians Poison Lumberjack
Firecracker Baby Dragon Lumberjack
Firecracker Wizard Baby Dragon Poison
Baby Dragon Poison Electro Giant Golden Knight
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Lumberjack
Poison Firecracker Wizard Baby Dragon Electro Giant Lumberjack
Firecracker Wizard Baby Dragon Poison
Lumberjack Elite Barbarians Wizard
Wizard Firecracker Baby Dragon Poison Lumberjack Golden Knight
Elite Barbarians Lumberjack
Elite Barbarians Electro Giant Lumberjack
Wizard Firecracker Elite Barbarians Poison Lumberjack
Firecracker Elite Barbarians Wizard Baby Dragon Lumberjack Golden Knight
Wizard Baby Dragon Poison Firecracker Lumberjack
Elite Barbarians Lumberjack
Wizard Firecracker Elite Barbarians Baby Dragon Poison Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Electro Giant
Poison Firecracker Elite Barbarians Wizard Baby Dragon Lumberjack
Lumberjack Elite Barbarians Golden Knight
Lumberjack Elite Barbarians
Elite Barbarians Lumberjack
Firecracker Wizard Poison Electro Giant Baby Dragon
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Firecracker Elite Barbarians Baby Dragon Poison
Elite Barbarians Lumberjack Golden Knight
Elite Barbarians Poison Electro Giant
Elite Barbarians Wizard Lumberjack Golden Knight
Wizard Firecracker Baby Dragon Electro Giant
Elite Barbarians Electro Giant Firecracker Baby Dragon Poison Lumberjack Golden Knight
Poison Firecracker Elite Barbarians Wizard Baby Dragon Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon Golden Knight
Firecracker Poison Baby Dragon Golden Knight
Baby Dragon Poison
Firecracker Poison
Wizard Poison Firecracker Baby Dragon
Firecracker Wizard Poison Electro Giant Baby Dragon
Firecracker Wizard Baby Dragon Poison
Poison Firecracker Wizard Baby Dragon
Poison Firecracker Wizard Golden Knight
Elite Barbarians Poison Lumberjack
Firecracker Poison Wizard Golden Knight
Poison Firecracker Wizard Baby Dragon
Poison Firecracker Elite Barbarians Baby Dragon Golden Knight
Firecracker Baby Dragon Poison
Firecracker Elite Barbarians Baby Dragon Poison
Firecracker Wizard Baby Dragon Poison Golden Knight
Firecracker Wizard Baby Dragon Poison
Poison
Firecracker Wizard Baby Dragon Poison
Firecracker Wizard Baby Dragon Poison Electro Giant Golden Knight
Baby Dragon Poison
Wizard Poison
Baby Dragon Poison
Firecracker Poison Electro Giant Wizard Baby Dragon
Firecracker Poison Wizard Baby Dragon Golden Knight
Wizard Baby Dragon Poison Golden Knight
Poison Firecracker Baby Dragon Golden Knight
Elite Barbarians Poison Firecracker Wizard Baby Dragon Electro Giant
Firecracker Wizard Poison Electro Giant
Elite Barbarians
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Poison Firecracker Wizard Baby Dragon
Poison Firecracker Wizard Baby Dragon Lumberjack
Firecracker Wizard Baby Dragon Poison
Poison Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians Baby Dragon Poison Golden Knight
Firecracker Poison
Poison Firecracker Baby Dragon Electro Giant Golden Knight

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