My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wizard Skeleton Army Ram Rider
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army Ram Rider
Poison
Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Freeze Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Ram Rider Mega Knight
Elite Barbarians
Rage Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Rage Ram Rider Mega Knight
Rage
Elite Barbarians Wizard
Skeleton Army
Freeze
Ram Rider
Firecracker Wizard Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Ram Rider

Defense Synergies 0 9

Firecracker
Skeleton Army Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Freeze Mega Knight
Rage
Skeleton Army
Firecracker Wizard Freeze
Freeze
Wizard Skeleton Army Mega Knight
Ram Rider
Mega Knight
Firecracker Elite Barbarians Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Elite Barbarians Skeleton Army Firecracker Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Elite Barbarians Freeze
Elite Barbarians Skeleton Army Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Freeze Firecracker Mega Knight
Ram Rider Firecracker Wizard Freeze
Ram Rider Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Wizard Freeze Ram Rider Mega Knight
Firecracker Wizard Ram Rider
Skeleton Army Mega Knight Elite Barbarians Wizard Freeze Ram Rider
Wizard Skeleton Army Mega Knight Firecracker Freeze
Elite Barbarians Skeleton Army Ram Rider Mega Knight
Skeleton Army Elite Barbarians Freeze Ram Rider Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Skeleton Army
Mega Knight Firecracker Elite Barbarians Wizard Skeleton Army Ram Rider
Wizard Freeze Firecracker Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Skeleton Army Mega Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Firecracker Elite Barbarians Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Ram Rider
Skeleton Army Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Skeleton Army Ram Rider Mega Knight
Firecracker Wizard Freeze Ram Rider
Skeleton Army Elite Barbarians Ram Rider
Mega Knight Elite Barbarians Skeleton Army
Freeze Mega Knight Firecracker Elite Barbarians Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Wizard Ram Rider
Wizard Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Freeze
Mega Knight Firecracker Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Ram Rider
Firecracker Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Freeze Ram Rider
Firecracker Wizard
Firecracker Wizard Freeze Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard Mega Knight
Freeze
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Freeze Wizard Mega Knight
Firecracker Wizard Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard Freeze
Elite Barbarians
Wizard Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Wizard
Skeleton Army Freeze
Firecracker Wizard Ram Rider
Freeze
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze
Firecracker
Firecracker Freeze Mega Knight
Firecracker Wizard Mega Knight

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