My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Electro Wizard Wizard Elite Barbarians P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tornado Electro Wizard Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Tornado P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Wizard Mega Knight
Wizard
Tornado Elite Barbarians P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Electro Giant Firecracker Mega Knight
P.E.K.K.A
Tornado Electro Wizard Firecracker Wizard
Electro Giant
Tornado
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Tornado Electro Wizard

Defense Synergies 2 14

Firecracker
Tornado P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Tornado Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Tornado
Wizard P.E.K.K.A Firecracker Electro Giant Electro Wizard Mega Knight
P.E.K.K.A
Tornado Firecracker Wizard Electro Wizard
Electro Giant
Tornado
Electro Wizard
Firecracker Wizard Tornado P.E.K.K.A Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Tornado P.E.K.K.A Mega Knight
Tornado Firecracker Electro Wizard Mega Knight
Tornado Electro Wizard Firecracker Wizard
P.E.K.K.A Electro Giant Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Tornado Electro Giant Mega Knight
Firecracker Wizard Tornado Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Wizard Electro Wizard
Wizard Mega Knight Firecracker Tornado P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard Mega Knight
Tornado Elite Barbarians P.E.K.K.A Electro Giant Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Mega Knight Firecracker Elite Barbarians Wizard Tornado Electro Wizard
Wizard Tornado Firecracker Electro Wizard Mega Knight
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Wizard Mega Knight Firecracker Elite Barbarians P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Firecracker Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Mega Knight
Firecracker Wizard Electro Giant Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Electro Wizard Mega Knight Firecracker Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Tornado Electro Giant Electro Wizard
Elite Barbarians P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Electro Giant Mega Knight
Elite Barbarians Electro Giant Electro Wizard Firecracker Tornado P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Wizard P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Electro Wizard
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Electro Giant Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Elite Barbarians Tornado Electro Wizard
Firecracker Wizard Tornado Electro Wizard
Firecracker Wizard Tornado
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard Mega Knight
Tornado
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard Tornado Electro Giant Mega Knight
Mega Knight
Wizard Tornado
Tornado
Firecracker Tornado Electro Giant Wizard Mega Knight
Firecracker Wizard Tornado Electro Wizard
Wizard Tornado Mega Knight
Firecracker Tornado
Elite Barbarians Firecracker Wizard Tornado Electro Giant Electro Wizard
Electro Wizard Firecracker Wizard Electro Giant
Elite Barbarians
Wizard Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Wizard
Electro Wizard
Firecracker Wizard Tornado Electro Wizard
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard
Tornado Electro Giant
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Electro Giant Firecracker Elite Barbarians Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Giant Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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