My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Sparky
Giant Snowball
Flying Machine Clone Baby Dragon Electro Dragon
Zap
Flying Machine Clone Sparky
Barbarian Barrel
Clone Sparky
The Log
Clone Sparky
Earthquake
Clone
Arrows
Flying Machine Clone
Royal Delivery
Flying Machine Clone Baby Dragon Electro Dragon P.E.K.K.A Sparky
Fireball
Flying Machine Clone Baby Dragon Electro Dragon Sparky
Poison
Flying Machine Clone Electro Dragon Sparky
Lightning
Baby Dragon Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Poison P.E.K.K.A Golem Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Flying Machine Baby Dragon Poison Electro Dragon Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Flying Machine Baby Dragon Poison

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Clone Baby Dragon Electro Dragon P.E.K.K.A Golem
Clone
Golem Flying Machine Baby Dragon Sparky
Baby Dragon
Golem Flying Machine Clone Poison Electro Dragon P.E.K.K.A Sparky
Poison
P.E.K.K.A Golem Baby Dragon Electro Dragon
Electro Dragon
Golem Flying Machine Baby Dragon Poison P.E.K.K.A Sparky
P.E.K.K.A
Poison Flying Machine Baby Dragon Electro Dragon
Golem
Clone Baby Dragon Poison Electro Dragon Flying Machine Sparky
Sparky
Clone Baby Dragon Electro Dragon Golem

Defense Synergies 0 6

Flying Machine
Baby Dragon Electro Dragon P.E.K.K.A
Clone
Baby Dragon
Flying Machine Electro Dragon P.E.K.K.A
Poison
Sparky
Electro Dragon
Flying Machine Baby Dragon
P.E.K.K.A
Flying Machine Baby Dragon
Golem
Sparky
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Electro Dragon Sparky
P.E.K.K.A Sparky Flying Machine Electro Dragon
P.E.K.K.A Sparky Electro Dragon
P.E.K.K.A Sparky Electro Dragon
Poison P.E.K.K.A Sparky
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Poison Electro Dragon
Flying Machine Baby Dragon Poison Electro Dragon P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky
Poison Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Poison Electro Dragon
P.E.K.K.A Sparky Flying Machine Electro Dragon
Sparky Baby Dragon Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky Poison Electro Dragon P.E.K.K.A
Flying Machine Baby Dragon Electro Dragon
Baby Dragon Poison Flying Machine Electro Dragon
P.E.K.K.A Sparky
Flying Machine Baby Dragon Poison Electro Dragon P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Sparky
Poison Flying Machine Baby Dragon Electro Dragon
P.E.K.K.A Electro Dragon Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Poison Flying Machine Baby Dragon Electro Dragon
P.E.K.K.A Sparky Flying Machine
P.E.K.K.A Sparky
Electro Dragon P.E.K.K.A Flying Machine Baby Dragon Poison Sparky
P.E.K.K.A Sparky
P.E.K.K.A Flying Machine Electro Dragon Sparky
P.E.K.K.A Poison
P.E.K.K.A Sparky
Flying Machine Baby Dragon Electro Dragon Sparky
Electro Dragon Sparky Flying Machine Baby Dragon Poison P.E.K.K.A
Poison Flying Machine Baby Dragon Electro Dragon P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon Electro Dragon Sparky
Poison Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Poison Electro Dragon Sparky
Flying Machine Poison Sparky
Poison Baby Dragon Sparky
Poison Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Poison Sparky
Poison Flying Machine Baby Dragon Electro Dragon
Poison Flying Machine Electro Dragon
Poison Electro Dragon Sparky
Poison Flying Machine Electro Dragon Sparky
Poison Flying Machine Baby Dragon Electro Dragon
Flying Machine Poison Baby Dragon Sparky
Flying Machine Baby Dragon Poison Electro Dragon
Flying Machine Baby Dragon Poison Sparky
Flying Machine Baby Dragon Poison Electro Dragon Sparky
Flying Machine Baby Dragon Poison Electro Dragon Sparky
Poison Sparky
Sparky
Flying Machine Baby Dragon Poison Electro Dragon Sparky
Flying Machine Baby Dragon Poison Electro Dragon
Baby Dragon Poison Sparky
Poison
Sparky
Flying Machine Baby Dragon Poison Electro Dragon
Poison Baby Dragon Electro Dragon Sparky
Poison Flying Machine Baby Dragon Electro Dragon Sparky
Flying Machine Baby Dragon Poison Electro Dragon Sparky
Poison Baby Dragon Sparky
Poison Flying Machine Baby Dragon Electro Dragon Sparky
Electro Dragon Flying Machine Poison
Sparky
Poison Electro Dragon Sparky
Poison Electro Dragon Sparky
P.E.K.K.A Sparky
Poison Sparky
Flying Machine Electro Dragon
Poison Flying Machine Baby Dragon Electro Dragon
Poison Flying Machine Baby Dragon Electro Dragon Sparky
Flying Machine Baby Dragon Poison Electro Dragon
Poison Sparky
Flying Machine Electro Dragon P.E.K.K.A Sparky
Electro Dragon Flying Machine Baby Dragon Poison Sparky
Flying Machine Poison Electro Dragon
Poison Electro Dragon Flying Machine Baby Dragon Sparky

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