My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Phoenix
Giant Snowball
Flying Machine Clone Balloon
Zap
Flying Machine Clone Balloon
Barbarian Barrel
Clone Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Flying Machine Clone
Royal Delivery
Flying Machine Clone Balloon Giant Skeleton
Fireball
Flying Machine Clone Balloon
Poison
Flying Machine Clone Balloon Phoenix
Lightning
Balloon Phoenix
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Tornado Flying Machine Phoenix Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Clone Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Mirror Clone Balloon Giant Skeleton
Mirror
The Log Phoenix Flying Machine Tornado Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Flying Machine Phoenix
Tornado
Mirror Balloon Giant Skeleton The Log
Balloon
Clone Flying Machine Mirror Tornado Giant Skeleton The Log
Giant Skeleton
Clone Flying Machine Mirror Tornado Balloon The Log
The Log
Mirror Tornado Balloon Giant Skeleton
Phoenix
Mirror Clone

Defense Synergies 1 7

Flying Machine
Mirror Giant Skeleton The Log
Mirror
Tornado Flying Machine The Log
Clone
Tornado
Mirror Giant Skeleton The Log
Balloon
Giant Skeleton
Flying Machine Tornado The Log
The Log
Flying Machine Mirror Tornado Giant Skeleton
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Flying Machine The Log Phoenix
Tornado Giant Skeleton
Phoenix
Tornado Giant Skeleton The Log
Tornado The Log Flying Machine
Tornado Flying Machine Phoenix
Flying Machine Giant Skeleton The Log Phoenix
Tornado Phoenix
Tornado Giant Skeleton Phoenix
Flying Machine Tornado Giant Skeleton The Log
Flying Machine Tornado Phoenix
Flying Machine Giant Skeleton The Log
Tornado The Log
Phoenix
Tornado The Log
Tornado
Flying Machine Tornado The Log
Tornado The Log Flying Machine Giant Skeleton
Tornado Phoenix
Flying Machine Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Flying Machine The Log Phoenix
Giant Skeleton The Log
Giant Skeleton Tornado The Log Phoenix
Giant Skeleton Phoenix
Flying Machine Tornado
Flying Machine Giant Skeleton Phoenix
Giant Skeleton Phoenix
Giant Skeleton Flying Machine Tornado The Log Phoenix
Phoenix
Flying Machine Giant Skeleton Phoenix
Tornado Giant Skeleton The Log Phoenix
Giant Skeleton
Flying Machine
Phoenix Flying Machine Tornado Giant Skeleton The Log
Flying Machine Giant Skeleton The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log
Flying Machine Tornado The Log
Flying Machine Giant Skeleton The Log
Flying Machine Giant Skeleton The Log
The Log
Flying Machine Tornado
Flying Machine Tornado The Log
The Log Flying Machine Tornado
The Log Flying Machine Tornado
Tornado
Flying Machine Tornado The Log
Flying Machine Tornado
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Tornado
Flying Machine The Log
Flying Machine Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
Flying Machine The Log
Tornado The Log
The Log Flying Machine Tornado
Flying Machine Tornado The Log
Tornado The Log
Flying Machine Tornado
Flying Machine
The Log
Giant Skeleton
The Log
Flying Machine
Flying Machine Tornado
The Log
Flying Machine
The Log Flying Machine
Tornado Giant Skeleton
Flying Machine
Flying Machine Tornado Giant Skeleton The Log
Flying Machine Tornado
Flying Machine Tornado Giant Skeleton The Log

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