My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Cannon Cart Fisherman Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman
Giant Snowball
Flying Machine Fisherman
Zap
Flying Machine Cannon Cart Fisherman
Barbarian Barrel
Cannon Cart
The Log
Cannon Cart Fisherman
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Cannon Cart Fisherman
Fireball
Flying Machine Cannon Cart Fisherman
Poison
Flying Machine Fisherman
Lightning
Cannon Cart Fisherman Monk
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Fisherman Flying Machine Cannon Cart Monk Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tornado Fisherman Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Mirror Cannon Cart Mega Knight
Rocket
Tornado Mirror
Mirror
Flying Machine Rocket Tornado Cannon Cart
Tornado
Rocket Mirror Cannon Cart Mega Knight
Cannon Cart
Flying Machine Mirror Tornado Fisherman
Fisherman
Cannon Cart Mega Knight
Mega Knight
Flying Machine Tornado Fisherman
Monk

Defense Synergies 2 9

Flying Machine
Mirror Cannon Cart Fisherman Mega Knight
Rocket
Tornado
Mirror
Tornado Flying Machine Mega Knight
Tornado
Rocket Mirror Cannon Cart Mega Knight
Cannon Cart
Flying Machine Tornado
Fisherman
Flying Machine Mega Knight Monk
Mega Knight
Flying Machine Mirror Tornado Fisherman
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Flying Machine
Flying Machine Cannon Cart Fisherman Mega Knight Monk
Rocket Tornado Fisherman Mega Knight Cannon Cart
Cannon Cart Fisherman Mega Knight Monk
Rocket Tornado Mega Knight Monk
Tornado Flying Machine Cannon Cart Mega Knight
Rocket Tornado Flying Machine
Rocket Flying Machine Cannon Cart Mega Knight Monk
Tornado Fisherman
Tornado Cannon Cart Fisherman Mega Knight
Flying Machine Tornado Cannon Cart Fisherman Mega Knight
Flying Machine Tornado
Mega Knight Flying Machine Rocket Cannon Cart
Rocket Mega Knight Tornado Cannon Cart
Cannon Cart Mega Knight
Rocket Tornado Monk Fisherman Mega Knight
Mega Knight Tornado Cannon Cart Fisherman
Mega Knight Flying Machine Tornado Cannon Cart Fisherman
Tornado Flying Machine Cannon Cart Fisherman Mega Knight
Tornado Cannon Cart Fisherman
Mega Knight Flying Machine Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Fisherman
Flying Machine Rocket Cannon Cart Fisherman Mega Knight Monk
Mega Knight Rocket Cannon Cart Fisherman
Rocket Mega Knight Tornado Cannon Cart Fisherman Monk
Cannon Cart Fisherman Mega Knight
Rocket Flying Machine Tornado Monk
Rocket Flying Machine Cannon Cart
Mega Knight Cannon Cart Fisherman
Rocket Mega Knight Flying Machine Tornado Cannon Cart Monk
Mega Knight Flying Machine Cannon Cart
Rocket Mega Knight Monk Tornado
Rocket Cannon Cart Mega Knight
Flying Machine Cannon Cart Mega Knight
Flying Machine Rocket Tornado Cannon Cart Fisherman Monk
Mega Knight Flying Machine Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Monk
Monk Flying Machine Tornado Fisherman
Rocket Flying Machine Cannon Cart
Cannon Cart Flying Machine Rocket
Rocket Mega Knight
Flying Machine Rocket Tornado Monk
Flying Machine Tornado
Flying Machine Tornado
Monk Flying Machine Tornado Fisherman
Rocket Tornado Fisherman
Rocket Monk Flying Machine Tornado Cannon Cart Fisherman
Monk Flying Machine Rocket Tornado
Flying Machine Rocket Cannon Cart Fisherman
Flying Machine Rocket Cannon Cart Fisherman Monk
Flying Machine Cannon Cart Fisherman
Rocket Flying Machine Cannon Cart
Flying Machine Rocket Cannon Cart Mega Knight
Monk Rocket Tornado
Rocket Fisherman
Rocket Flying Machine Fisherman Mega Knight Monk
Rocket Flying Machine Tornado Mega Knight Monk
Rocket Mega Knight Monk
Rocket Tornado
Rocket Tornado Fisherman Monk
Rocket Flying Machine Cannon Cart Monk
Tornado Mega Knight
Fisherman
Flying Machine Tornado Fisherman Monk
Flying Machine Tornado Fisherman Mega Knight Monk
Rocket Tornado Fisherman
Flying Machine Tornado
Rocket Flying Machine
Rocket Mega Knight
Rocket Monk
Mega Knight
Rocket Monk
Flying Machine Rocket Cannon Cart
Rocket Flying Machine Tornado Monk
Flying Machine Rocket Cannon Cart Mega Knight
Flying Machine
Rocket Monk Tornado
Flying Machine Cannon Cart Mega Knight
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado Cannon Cart Mega Knight Monk
Cannon Cart
Rocket Mega Knight Monk

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