My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Princess Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Princess Ice Wizard Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Flying Machine Skeleton Army Baby Dragon Princess Inferno Dragon
Zap
Flying Machine Skeleton Army Princess Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Princess Ice Wizard Bandit Magic Archer
The Log
Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army Princess
Royal Delivery
Flying Machine Skeleton Army Baby Dragon Princess Ice Wizard Bandit Inferno Dragon Magic Archer
Fireball
Flying Machine Skeleton Army Baby Dragon Princess Ice Wizard Bandit Inferno Dragon Magic Archer
Poison
Flying Machine Skeleton Army Princess Ice Wizard Magic Archer
Lightning
Baby Dragon Ice Wizard Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Ice Wizard Bandit Flying Machine Baby Dragon Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Princess Ice Wizard Bandit

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Baby Dragon
Skeleton Army
Baby Dragon
Flying Machine Ice Wizard Bandit Inferno Dragon
Princess
Ice Wizard
Baby Dragon Bandit
Bandit
Baby Dragon Ice Wizard Magic Archer
Inferno Dragon
Baby Dragon
Magic Archer
Bandit

Defense Synergies 1 16

Flying Machine
Skeleton Army Baby Dragon Ice Wizard Bandit
Skeleton Army
Flying Machine Princess Ice Wizard Bandit Inferno Dragon Magic Archer
Baby Dragon
Ice Wizard Flying Machine Bandit Inferno Dragon
Princess
Skeleton Army Ice Wizard Bandit
Ice Wizard
Baby Dragon Flying Machine Skeleton Army Princess Bandit Inferno Dragon
Bandit
Flying Machine Skeleton Army Baby Dragon Princess Ice Wizard Magic Archer
Inferno Dragon
Skeleton Army Baby Dragon Ice Wizard
Magic Archer
Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Magic Archer
Skeleton Army Inferno Dragon Flying Machine Ice Wizard Bandit
Skeleton Army Ice Wizard Bandit Inferno Dragon
Skeleton Army Inferno Dragon Ice Wizard Bandit
Skeleton Army Princess
Skeleton Army Flying Machine Baby Dragon Ice Wizard Bandit Magic Archer
Inferno Dragon Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Inferno Dragon Skeleton Army Princess Ice Wizard
Skeleton Army Ice Wizard Bandit
Skeleton Army Ice Wizard Flying Machine Baby Dragon Princess Bandit Magic Archer
Inferno Dragon Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Skeleton Army Flying Machine Ice Wizard Bandit
Skeleton Army Baby Dragon Princess Magic Archer
Skeleton Army Inferno Dragon Bandit
Skeleton Army Bandit Inferno Dragon
Skeleton Army
Flying Machine Skeleton Army Baby Dragon Ice Wizard Bandit Magic Archer
Baby Dragon Flying Machine Princess Ice Wizard Bandit Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Flying Machine Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bandit
Bandit Flying Machine Baby Dragon Inferno Dragon Magic Archer
Skeleton Army Bandit
Skeleton Army Bandit
Skeleton Army Bandit Inferno Dragon
Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Skeleton Army Flying Machine Ice Wizard Bandit
Skeleton Army Inferno Dragon
Flying Machine Skeleton Army Baby Dragon Bandit Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Flying Machine
Skeleton Army
Skeleton Army Bandit
Flying Machine Skeleton Army Baby Dragon Princess Magic Archer
Skeleton Army Flying Machine Baby Dragon Inferno Dragon Magic Archer
Flying Machine Baby Dragon Princess Ice Wizard Inferno Dragon Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Flying Machine Baby Dragon Bandit
Flying Machine Baby Dragon Princess Ice Wizard Bandit Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Flying Machine
Baby Dragon Magic Archer
Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Flying Machine Baby Dragon Princess Magic Archer
Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Flying Machine Bandit
Flying Machine Princess Bandit Magic Archer
Flying Machine Baby Dragon Princess Magic Archer
Flying Machine Baby Dragon Princess Bandit Magic Archer
Flying Machine Baby Dragon Princess Bandit Magic Archer
Princess Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Princess Bandit Magic Archer
Magic Archer Flying Machine Baby Dragon Princess Bandit
Flying Machine Baby Dragon Princess Bandit Magic Archer
Flying Machine Baby Dragon Princess Magic Archer
Baby Dragon Magic Archer
Princess
Flying Machine Baby Dragon
Baby Dragon Princess Ice Wizard Magic Archer
Inferno Dragon
Flying Machine Baby Dragon Princess Ice Wizard Bandit Magic Archer
Flying Machine Baby Dragon Princess Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Flying Machine
Bandit Magic Archer
Princess Magic Archer
Princess Magic Archer
Flying Machine Skeleton Army Princess Bandit Magic Archer
Flying Machine Baby Dragon Princess Ice Wizard Magic Archer
Flying Machine Baby Dragon Princess Magic Archer
Flying Machine Baby Dragon Princess Magic Archer
Flying Machine
Flying Machine Baby Dragon Princess Magic Archer
Flying Machine Princess Magic Archer
Flying Machine Baby Dragon Princess Bandit Magic Archer
Inferno Dragon

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