My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Cannon Cart Ram Rider
Giant Snowball
Flying Machine Skeleton Army Ram Rider Little Prince
Zap
Flying Machine Skeleton Army Cannon Cart Ram Rider Little Prince
Barbarian Barrel
Skeleton Army Cannon Cart Electro Wizard Little Prince
The Log
Skeleton Army Cannon Cart Ram Rider Little Prince
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army Little Prince
Royal Delivery
Flying Machine Skeleton Army Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Little Prince
Fireball
Flying Machine Skeleton Army Cannon Cart Electro Wizard Ram Rider Little Prince
Poison
Flying Machine Skeleton Army Electro Wizard Little Prince
Lightning
Cannon Cart Electro Wizard Ram Rider Little Prince
Rocket
Cannon Cart Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Flying Machine Electro Wizard Cannon Cart Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Little Prince Flying Machine Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Cannon Cart P.E.K.K.A Ram Rider Mega Knight
Skeleton Army
Cannon Cart
Flying Machine Electro Wizard Ram Rider
P.E.K.K.A
Electro Wizard Flying Machine Ram Rider
Electro Wizard
P.E.K.K.A Cannon Cart Ram Rider Mega Knight
Ram Rider
Flying Machine Cannon Cart P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Flying Machine Electro Wizard Ram Rider
Little Prince

Defense Synergies 0 13

Flying Machine
Skeleton Army Cannon Cart P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army
Flying Machine Cannon Cart Electro Wizard
Cannon Cart
Flying Machine Skeleton Army Electro Wizard Little Prince
P.E.K.K.A
Flying Machine Electro Wizard
Electro Wizard
Flying Machine Skeleton Army Cannon Cart P.E.K.K.A Ram Rider Mega Knight Little Prince
Ram Rider
Electro Wizard
Mega Knight
Flying Machine Electro Wizard
Little Prince
Cannon Cart Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Flying Machine Cannon Cart Electro Wizard Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Ram Rider Mega Knight Cannon Cart Electro Wizard
Skeleton Army P.E.K.K.A Cannon Cart Electro Wizard Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Flying Machine Cannon Cart Electro Wizard Mega Knight
Electro Wizard Ram Rider Flying Machine Little Prince
Flying Machine Cannon Cart P.E.K.K.A Electro Wizard Ram Rider Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Cannon Cart Electro Wizard Mega Knight Little Prince
Skeleton Army Electro Wizard Flying Machine Cannon Cart Ram Rider Mega Knight
Flying Machine Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Mega Knight Flying Machine Cannon Cart Electro Wizard Ram Rider
Skeleton Army Mega Knight Cannon Cart P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Cannon Cart Electro Wizard Ram Rider Mega Knight
Skeleton Army P.E.K.K.A Electro Wizard Ram Rider Mega Knight
Mega Knight Skeleton Army Cannon Cart P.E.K.K.A Electro Wizard
Mega Knight Flying Machine Skeleton Army Cannon Cart Electro Wizard Ram Rider Little Prince
Flying Machine Cannon Cart Electro Wizard Ram Rider Mega Knight Little Prince
P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Skeleton Army Mega Knight Flying Machine Cannon Cart P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard Flying Machine Cannon Cart Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Cannon Cart Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Mega Knight Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Skeleton Army Cannon Cart Ram Rider Mega Knight
Flying Machine Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Flying Machine Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Mega Knight Skeleton Army Cannon Cart
P.E.K.K.A Electro Wizard Mega Knight Flying Machine Skeleton Army Cannon Cart
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Flying Machine Cannon Cart
Skeleton Army P.E.K.K.A Mega Knight Electro Wizard
Skeleton Army Cannon Cart P.E.K.K.A Mega Knight Ram Rider
Flying Machine Skeleton Army Cannon Cart Mega Knight
Skeleton Army Electro Wizard Flying Machine Cannon Cart P.E.K.K.A Little Prince
Mega Knight Flying Machine Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Electro Wizard Ram Rider
Flying Machine Cannon Cart
Cannon Cart Flying Machine
Mega Knight
Flying Machine Ram Rider
Flying Machine
Flying Machine Ram Rider
Flying Machine Ram Rider
Electro Wizard
Flying Machine Cannon Cart Electro Wizard Ram Rider
Flying Machine
Flying Machine Cannon Cart
Flying Machine Cannon Cart
Flying Machine Cannon Cart
Flying Machine Cannon Cart
Flying Machine Cannon Cart Mega Knight
Flying Machine Electro Wizard Mega Knight
Flying Machine Mega Knight Little Prince
Mega Knight
Flying Machine Cannon Cart
Mega Knight Little Prince
Flying Machine Electro Wizard Ram Rider
Flying Machine Ram Rider Mega Knight
Flying Machine Electro Wizard Little Prince
Electro Wizard Flying Machine
Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard Flying Machine Skeleton Army Cannon Cart
Flying Machine Electro Wizard Ram Rider
Flying Machine Cannon Cart Electro Wizard Mega Knight
Flying Machine
Flying Machine Cannon Cart P.E.K.K.A Mega Knight
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Cannon Cart Electro Wizard Mega Knight Little Prince
Cannon Cart P.E.K.K.A
Mega Knight

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