My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Barbarian Hut Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Flying Machine Zappies Royal Hogs Electro Dragon
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Zappies Royal Hogs Barbarian Hut
The Log
Zappies Royal Hogs Barbarian Hut
Earthquake
Zappies Royal Hogs Barbarian Hut
Arrows
Flying Machine Zappies Royal Hogs
Royal Delivery
Flying Machine Zappies Royal Hogs Electro Dragon
Fireball
Flying Machine Zappies Royal Hogs Barbarian Hut Electro Dragon
Poison
Flying Machine Zappies Royal Hogs Barbarian Hut Electro Dragon
Lightning
Barbarian Hut Electro Dragon Goblinstein
Rocket
Royal Hogs Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Flying Machine Zappies Royal Hogs Electro Dragon Goblinstein Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Flying Machine Zappies

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Zappies Royal Hogs Barbarian Hut Mirror Electro Dragon
Zappies
Flying Machine Royal Hogs Rage Electro Dragon
Royal Hogs
Flying Machine Zappies Barbarian Hut
Barbarian Hut
Flying Machine Royal Hogs Mirror Electro Dragon
Mirror
Flying Machine Barbarian Hut
Rage
Zappies Electro Dragon
Electro Dragon
Flying Machine Zappies Barbarian Hut Rage
Goblinstein

Defense Synergies 0 7

Flying Machine
Zappies Barbarian Hut Mirror Electro Dragon
Zappies
Flying Machine Mirror
Royal Hogs
Barbarian Hut
Flying Machine Electro Dragon
Mirror
Flying Machine Zappies Electro Dragon
Rage
Electro Dragon
Flying Machine Barbarian Hut Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Zappies Electro Dragon
Barbarian Hut Flying Machine Zappies Electro Dragon
Barbarian Hut Zappies Electro Dragon
Barbarian Hut Zappies Electro Dragon
Flying Machine Zappies Electro Dragon
Flying Machine Zappies Barbarian Hut Electro Dragon
Barbarian Hut Flying Machine Electro Dragon
Zappies Barbarian Hut
Zappies
Flying Machine Zappies Electro Dragon
Flying Machine Zappies Barbarian Hut Electro Dragon
Barbarian Hut Flying Machine Zappies Electro Dragon
Barbarian Hut Zappies Electro Dragon
Barbarian Hut Zappies
Barbarian Hut Zappies
Barbarian Hut Zappies Electro Dragon
Flying Machine Zappies Barbarian Hut Electro Dragon
Flying Machine Zappies Barbarian Hut Electro Dragon
Barbarian Hut Zappies
Flying Machine Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zappies
Flying Machine Electro Dragon
Zappies Barbarian Hut Electro Dragon
Zappies Barbarian Hut
Barbarian Hut Zappies
Flying Machine Zappies Electro Dragon
Flying Machine Zappies Barbarian Hut
Zappies Barbarian Hut
Electro Dragon Flying Machine Zappies Barbarian Hut
Zappies Barbarian Hut
Flying Machine Zappies Electro Dragon
Zappies Barbarian Hut
Flying Machine Zappies Barbarian Hut Electro Dragon
Zappies Electro Dragon Flying Machine Barbarian Hut
Flying Machine Zappies Barbarian Hut Electro Dragon
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Hut Electro Dragon
Flying Machine Electro Dragon
Flying Machine Barbarian Hut Electro Dragon
Flying Machine Barbarian Hut
Flying Machine Electro Dragon
Flying Machine
Flying Machine Barbarian Hut Electro Dragon
Flying Machine Electro Dragon
Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine Barbarian Hut
Flying Machine Electro Dragon
Flying Machine Barbarian Hut
Flying Machine Barbarian Hut Electro Dragon
Flying Machine Barbarian Hut Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine Barbarian Hut Electro Dragon
Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine Zappies
Electro Dragon
Zappies Electro Dragon
Flying Machine Zappies Barbarian Hut Electro Dragon
Flying Machine Zappies Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine Zappies
Flying Machine Zappies Electro Dragon
Electro Dragon Flying Machine
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: