My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Zappies Electro Dragon Graveyard
Zap
Zappies Graveyard
Barbarian Barrel
Electro Spirit Zappies Royal Ghost Graveyard
The Log
Electro Spirit Zappies Graveyard
Earthquake
Zappies Graveyard
Arrows
Electro Spirit Zappies Graveyard
Royal Delivery
Electro Spirit Zappies Electro Dragon Royal Ghost Graveyard
Fireball
Zappies Electro Dragon
Poison
Zappies Electro Dragon Graveyard
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Freeze Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Freeze Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Royal Ghost Zappies Freeze Electro Dragon Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Royal Ghost Zappies

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball
Giant Snowball
Graveyard Electro Spirit Electro Dragon Royal Ghost Mega Knight
Zappies
Electro Dragon Royal Ghost Graveyard Mega Knight
Freeze
Graveyard
Electro Dragon
Giant Snowball Zappies Graveyard Mega Knight
Royal Ghost
Giant Snowball Zappies Mega Knight
Graveyard
Giant Snowball Freeze Zappies Electro Dragon Mega Knight
Mega Knight
Giant Snowball Zappies Electro Dragon Royal Ghost Graveyard

Defense Synergies 1 7

Electro Spirit
Giant Snowball
Giant Snowball
Mega Knight Electro Spirit Zappies Electro Dragon Royal Ghost
Zappies
Giant Snowball Mega Knight
Freeze
Mega Knight
Electro Dragon
Giant Snowball
Royal Ghost
Giant Snowball Mega Knight
Graveyard
Mega Knight
Giant Snowball Zappies Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Dragon
Zappies Electro Dragon Mega Knight
Mega Knight Giant Snowball Zappies Freeze Electro Dragon
Zappies Electro Dragon Mega Knight
Mega Knight
Freeze Electro Spirit Giant Snowball Zappies Electro Dragon Royal Ghost Mega Knight
Giant Snowball Electro Spirit Zappies Freeze Electro Dragon
Electro Spirit Electro Dragon Mega Knight
Zappies
Giant Snowball Zappies Royal Ghost Mega Knight
Electro Spirit Giant Snowball Zappies Freeze Electro Dragon Royal Ghost Mega Knight
Giant Snowball Zappies Electro Dragon
Mega Knight Giant Snowball Zappies Freeze Electro Dragon
Mega Knight Electro Spirit Giant Snowball Zappies Freeze Electro Dragon Royal Ghost
Zappies Mega Knight
Giant Snowball Zappies Freeze Mega Knight
Mega Knight Zappies Electro Dragon
Mega Knight Electro Spirit Giant Snowball Zappies Electro Dragon Royal Ghost
Giant Snowball Freeze Electro Spirit Zappies Electro Dragon Royal Ghost Mega Knight
Zappies
Royal Ghost Mega Knight Electro Spirit Giant Snowball Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Zappies Royal Ghost
Giant Snowball Electro Dragon Royal Ghost Mega Knight
Zappies Mega Knight Electro Dragon
Mega Knight Zappies
Zappies Mega Knight
Electro Spirit Giant Snowball Zappies Freeze Electro Dragon
Zappies
Mega Knight Zappies
Freeze Electro Dragon Mega Knight Electro Spirit Giant Snowball Zappies
Zappies
Mega Knight Zappies Electro Dragon
Mega Knight Giant Snowball
Mega Knight Zappies
Zappies Electro Dragon Mega Knight
Zappies Electro Dragon Electro Spirit Freeze
Mega Knight Electro Spirit Giant Snowball Zappies Freeze Electro Dragon Royal Ghost
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Royal Ghost
Giant Snowball Electro Dragon Royal Ghost
Electro Dragon
Freeze
Giant Snowball Mega Knight
Electro Spirit Giant Snowball Freeze Electro Dragon
Giant Snowball Freeze Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball
Freeze Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon Mega Knight
Giant Snowball Freeze
Giant Snowball Electro Dragon Mega Knight
Giant Snowball Electro Dragon Mega Knight
Mega Knight
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Freeze Electro Spirit Electro Dragon Mega Knight
Giant Snowball Electro Dragon Royal Ghost
Giant Snowball Electro Dragon Mega Knight
Giant Snowball Electro Dragon
Electro Dragon Electro Spirit Giant Snowball Zappies Freeze
Giant Snowball
Giant Snowball Electro Dragon Mega Knight
Electro Spirit Giant Snowball Zappies Freeze Electro Dragon
Mega Knight
Giant Snowball
Electro Spirit Zappies Freeze Electro Dragon
Giant Snowball Zappies Electro Dragon
Freeze
Electro Dragon Mega Knight
Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon Mega Knight
Electro Dragon Electro Spirit Giant Snowball Zappies Freeze
Giant Snowball Zappies Electro Dragon
Electro Dragon Giant Snowball Freeze Royal Ghost Mega Knight
Electro Dragon Mega Knight

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