My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Royal Ghost Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Executioner Royal Ghost Skeleton King
The Log
Firecracker Elixir Golem Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Elixir Golem Executioner Royal Ghost Skeleton King
Fireball
Firecracker Elixir Golem Executioner Skeleton King
Poison
Firecracker Elixir Golem Executioner Skeleton King
Lightning
Executioner Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner The Log Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Executioner Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Royal Ghost Freeze Skeleton King Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Executioner The Log Royal Ghost
Freeze
Executioner
Elixir Golem The Log Mega Knight
The Log
Elixir Golem Executioner Mega Knight
Royal Ghost
Elixir Golem Mega Knight
Mega Knight
Firecracker Executioner The Log Royal Ghost
Skeleton King

Defense Synergies 1 7

Firecracker
The Log Mega Knight
Elixir Golem
Freeze
Mega Knight
Executioner
The Log Mega Knight
The Log
Firecracker Executioner Royal Ghost Mega Knight
Royal Ghost
The Log Mega Knight
Mega Knight
Firecracker Freeze Executioner The Log Royal Ghost
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Mega Knight Freeze Executioner
Firecracker Mega Knight Skeleton King
Firecracker The Log Mega Knight
Freeze The Log Firecracker Executioner Royal Ghost Mega Knight
Firecracker Freeze Executioner
The Log Mega Knight
Skeleton King
Firecracker Royal Ghost Mega Knight
Executioner Firecracker Freeze The Log Royal Ghost Mega Knight Skeleton King
Executioner Firecracker
Mega Knight Freeze The Log
Executioner Mega Knight Firecracker Freeze The Log Royal Ghost Skeleton King
Mega Knight Skeleton King
Freeze The Log Mega Knight
Mega Knight Firecracker Executioner
Mega Knight Firecracker Executioner The Log Royal Ghost
Freeze Executioner The Log Firecracker Royal Ghost Mega Knight
Royal Ghost Mega Knight Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Firecracker Executioner The Log Royal Ghost Mega Knight
Mega Knight The Log
Mega Knight The Log
Executioner Mega Knight
Firecracker Executioner Freeze
Mega Knight
Freeze Mega Knight Firecracker The Log
Mega Knight
Mega Knight The Log
Mega Knight Executioner Skeleton King
Firecracker Executioner Mega Knight
Firecracker Freeze Executioner The Log Skeleton King
Executioner Mega Knight Firecracker Freeze The Log Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log Royal Ghost
Firecracker Executioner The Log Royal Ghost
The Log
Firecracker Freeze The Log
Executioner Firecracker The Log Mega Knight
Firecracker Executioner Freeze
Firecracker Executioner The Log
The Log Firecracker Freeze Executioner
The Log Firecracker
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log
Firecracker Freeze
Firecracker The Log
Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Freeze
Firecracker Executioner The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Executioner Mega Knight
Firecracker The Log Executioner Royal Ghost
The Log Mega Knight
Firecracker The Log
Firecracker Executioner
Firecracker Freeze
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Freeze
Firecracker Executioner
Freeze
The Log
Firecracker Executioner Mega Knight
The Log Firecracker Executioner Skeleton King
Firecracker Executioner Mega Knight
Firecracker Freeze The Log Skeleton King
Firecracker Executioner
Firecracker Freeze Executioner The Log Royal Ghost Mega Knight
Firecracker Mega Knight

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