My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Royal Ghost Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs Lumberjack
Zap
Royal Hogs
Barbarian Barrel
Royal Recruits Royal Hogs Royal Ghost Lumberjack
The Log
Royal Recruits Royal Hogs Lumberjack
Earthquake
Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Royal Recruits Royal Hogs Royal Ghost Lumberjack Mother Witch
Fireball
Royal Hogs Lumberjack Mother Witch
Poison
Royal Recruits Royal Hogs Mother Witch
Lightning
Lumberjack Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Freeze Royal Ghost Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Freeze Lumberjack Mother Witch Royal Hogs Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Freeze Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Hogs Royal Ghost Lumberjack
Royal Hogs
Mother Witch Royal Recruits The Log Lumberjack Mega Knight
Freeze
The Log
Royal Hogs Lumberjack Mega Knight
Royal Ghost
Royal Recruits Lumberjack Mother Witch Mega Knight
Lumberjack
Royal Recruits Royal Hogs The Log Royal Ghost Mega Knight
Mother Witch
Royal Hogs Royal Ghost Mega Knight
Mega Knight
Royal Hogs The Log Royal Ghost Lumberjack Mother Witch

Defense Synergies 0 11

Royal Recruits
The Log
Royal Hogs
Freeze
Lumberjack Mega Knight
The Log
Royal Recruits Royal Ghost Lumberjack Mother Witch Mega Knight
Royal Ghost
The Log Mother Witch Mega Knight
Lumberjack
Freeze The Log Mother Witch
Mother Witch
The Log Royal Ghost Lumberjack Mega Knight
Mega Knight
Freeze The Log Royal Ghost Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log
Lumberjack Royal Recruits The Log Mega Knight
Lumberjack Mega Knight Royal Recruits Freeze
Royal Recruits Lumberjack Mega Knight
Royal Recruits The Log Lumberjack Mega Knight
Freeze The Log Royal Ghost Lumberjack Mother Witch Mega Knight
Freeze
Royal Recruits The Log Mega Knight
Royal Recruits Lumberjack
Royal Recruits Royal Ghost Lumberjack Mega Knight
Mother Witch Royal Recruits Freeze The Log Royal Ghost Lumberjack Mega Knight
Royal Recruits Lumberjack Mega Knight Freeze The Log
Mega Knight Royal Recruits Freeze The Log Royal Ghost Lumberjack
Royal Recruits Lumberjack Mega Knight
Royal Recruits Freeze The Log Lumberjack Mega Knight
Mega Knight Royal Recruits Lumberjack
Mega Knight Royal Recruits The Log Royal Ghost Lumberjack
Freeze The Log Royal Recruits Royal Ghost Lumberjack Mother Witch Mega Knight
Royal Recruits Lumberjack
Royal Recruits Royal Ghost Mega Knight The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Mega Knight Royal Ghost
The Log Royal Ghost Lumberjack Mega Knight
Royal Recruits Lumberjack Mega Knight The Log
Royal Recruits Lumberjack Mega Knight The Log
Royal Recruits Lumberjack Mega Knight
Mother Witch Freeze
Royal Recruits Lumberjack
Mega Knight Royal Recruits Lumberjack
Royal Recruits Freeze Mega Knight The Log
Royal Recruits
Mega Knight Royal Recruits Lumberjack
Royal Recruits Mega Knight The Log
Royal Recruits Mega Knight Lumberjack
Royal Recruits Mega Knight
Royal Recruits Freeze The Log Lumberjack
Mega Knight Royal Recruits Freeze The Log Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze The Log Royal Ghost
The Log Royal Ghost
The Log
Royal Recruits Freeze The Log
The Log Mega Knight
Mother Witch Freeze
The Log
The Log Freeze
The Log
Lumberjack
Royal Recruits The Log
The Log
Freeze
The Log
The Log
Royal Recruits The Log Mega Knight
Freeze
The Log Mega Knight
The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
Royal Recruits The Log
Freeze The Log Mother Witch Mega Knight
The Log Royal Ghost
The Log Mega Knight
The Log
Mother Witch
Freeze
The Log Mega Knight
Freeze
Mega Knight
The Log
Royal Recruits Freeze
Freeze
The Log
Lumberjack Mega Knight
The Log
Royal Recruits Mega Knight
Royal Recruits Freeze The Log
Royal Recruits Freeze The Log Royal Ghost Mega Knight
Mega Knight

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