My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Three Musketeers Giant Skeleton Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone Giant Skeleton
Giant Snowball
Furnace Three Musketeers Clone Princess
Zap
Furnace Three Musketeers Clone Princess
Barbarian Barrel
Furnace Three Musketeers Clone Giant Skeleton Princess
The Log
Furnace Three Musketeers Clone Giant Skeleton Princess
Earthquake
Furnace Clone
Arrows
Furnace Clone Princess
Royal Delivery
Three Musketeers Clone Giant Skeleton Princess
Fireball
Furnace Three Musketeers Clone Princess
Poison
Furnace Three Musketeers Clone Princess
Lightning
Furnace Three Musketeers Goblinstein
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Princess Furnace Goblinstein Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Clone Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Mirror Giant Skeleton Princess
Three Musketeers
Mirror Clone The Log
Mirror
The Log Furnace Three Musketeers Giant Skeleton Princess
Clone
Giant Skeleton Three Musketeers
Giant Skeleton
Clone Furnace Mirror The Log Princess
The Log
Mirror Three Musketeers Giant Skeleton Princess
Princess
Furnace Mirror Giant Skeleton The Log
Goblinstein

Defense Synergies 1 6

Furnace
Mirror
Three Musketeers
The Log
Mirror
Furnace The Log Princess
Clone
Giant Skeleton
The Log Princess
The Log
Three Musketeers Mirror Giant Skeleton Princess
Princess
Mirror Giant Skeleton The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Furnace Three Musketeers The Log
Furnace Three Musketeers Giant Skeleton
Three Musketeers Furnace
Giant Skeleton The Log Princess
The Log Furnace
Furnace Three Musketeers Princess
Giant Skeleton The Log
Three Musketeers Furnace Princess
Giant Skeleton
Furnace Giant Skeleton The Log Princess
Three Musketeers Furnace Princess
Furnace Three Musketeers Giant Skeleton The Log
Three Musketeers Furnace The Log Princess
Furnace Three Musketeers
Furnace Three Musketeers The Log
Three Musketeers Furnace
Furnace Three Musketeers The Log
Furnace The Log Giant Skeleton Princess
Three Musketeers
Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton
The Log
Giant Skeleton Furnace The Log
Giant Skeleton The Log
Giant Skeleton Three Musketeers
Furnace Three Musketeers Princess
Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton The Log
Three Musketeers
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Three Musketeers
Furnace Three Musketeers Princess
Furnace Three Musketeers Giant Skeleton The Log
Giant Skeleton The Log Princess
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
The Log Princess
Giant Skeleton The Log
Giant Skeleton The Log
Furnace The Log
Furnace Princess
Furnace The Log Princess
The Log Princess
The Log
Three Musketeers
The Log Princess
Princess
Three Musketeers The Log Princess
Princess
Princess Furnace The Log
Furnace Three Musketeers The Log Princess
Furnace Three Musketeers The Log Princess
Three Musketeers
Three Musketeers The Log Princess
The Log Princess
Giant Skeleton The Log
Princess
The Log
The Log
The Log Furnace Princess
The Log Princess
The Log Princess
The Log
Furnace Princess
The Log
Princess
Giant Skeleton
The Log Princess
Princess
Three Musketeers Princess
The Log
Three Musketeers Princess
The Log Princess
Giant Skeleton
Three Musketeers
Giant Skeleton The Log Princess
Princess
Giant Skeleton The Log Princess

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