My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Furnace Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Rascals Battle Ram Furnace Balloon Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Battle Ram Balloon Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram Balloon
Giant Snowball
Bats Skeleton Barrel Battle Ram Furnace Balloon
Zap
Bats Skeleton Barrel Battle Ram Furnace Balloon
Barbarian Barrel
Skeleton Barrel Rascals Battle Ram Furnace
The Log
Skeleton Barrel Rascals Battle Ram Furnace
Earthquake
Furnace
Arrows
Bats Skeleton Barrel Rascals Furnace
Royal Delivery
Bats Skeleton Barrel Rascals Battle Ram Balloon
Fireball
Skeleton Barrel Rascals Battle Ram Furnace Balloon
Poison
Bats Skeleton Barrel Rascals Furnace Balloon
Lightning
Battle Ram Furnace Balloon Archer Queen
Rocket
Rascals Furnace Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Battle Ram Furnace Rascals Balloon Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Barrel Battle Ram Furnace

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Balloon Rascals Battle Ram Golem
Skeleton Barrel
Bats Rascals Battle Ram Furnace Balloon Golem
Rascals
Bats Skeleton Barrel Battle Ram Balloon
Battle Ram
Bats Skeleton Barrel Rascals Furnace Archer Queen
Furnace
Skeleton Barrel Battle Ram Balloon Golem
Balloon
Bats Skeleton Barrel Rascals Furnace Golem
Golem
Bats Skeleton Barrel Furnace Balloon Archer Queen
Archer Queen
Battle Ram Golem

Defense Synergies 0 1

Bats
Rascals
Skeleton Barrel
Rascals
Bats
Battle Ram
Furnace
Balloon
Golem
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Bats Rascals Furnace
Furnace Bats Rascals
Bats Rascals Furnace
Bats Rascals Furnace
Bats Furnace Rascals
Skeleton Barrel Rascals
Rascals Furnace Archer Queen
Rascals
Bats Rascals Furnace
Bats Rascals Furnace
Furnace Bats Rascals
Bats Rascals Furnace
Rascals Furnace
Rascals Furnace
Bats Rascals Furnace
Bats Rascals Furnace
Furnace Bats Rascals
Rascals Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Furnace
Skeleton Barrel
Bats Rascals Furnace
Bats Rascals
Rascals
Furnace Bats Skeleton Barrel Rascals
Rascals Bats Furnace
Rascals
Bats
Bats Rascals
Archer Queen
Rascals
Rascals Furnace
Rascals Bats Furnace Archer Queen
Bats Rascals Archer Queen
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Rascals
Furnace
Bats Skeleton Barrel Furnace
Furnace
Skeleton Barrel
Skeleton Barrel
Bats
Skeleton Barrel
Archer Queen
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Furnace
Skeleton Barrel Furnace
Skeleton Barrel Furnace
Bats
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Furnace
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Furnace
Bats Skeleton Barrel
Skeleton Barrel Bats
Archer Queen
Rascals
Skeleton Barrel
Archer Queen
Archer Queen
Bats Rascals Archer Queen
Bats Archer Queen
Skeleton Barrel Archer Queen

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