My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army
Giant Snowball
Furnace Goblin Barrel Skeleton Army Witch
Zap
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Furnace Goblin Barrel Skeleton Army Witch Royal Ghost
The Log
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Witch Royal Ghost
Fireball
Firecracker Furnace Goblin Barrel Skeleton Army Witch
Poison
Firecracker Furnace Skeleton Army Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Royal Ghost Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Goblin Barrel
Furnace
Giant Goblin Barrel Royal Ghost
Giant
Goblin Barrel Firecracker Furnace Witch The Log Royal Ghost
Goblin Barrel
Giant Firecracker Furnace Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Witch
Giant Royal Ghost
The Log
Giant
Royal Ghost
Furnace Giant Goblin Barrel Witch

Defense Synergies 1 7

Firecracker
The Log Skeleton Army
Furnace
Skeleton Army Royal Ghost
Giant
Goblin Barrel
Skeleton Army
Firecracker Furnace The Log
Witch
The Log Royal Ghost
The Log
Firecracker Skeleton Army Witch Royal Ghost
Royal Ghost
Furnace Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Firecracker Furnace Witch The Log
Furnace Skeleton Army Witch
Skeleton Army Witch Firecracker Furnace
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Furnace Royal Ghost
Furnace Firecracker Witch
The Log
Witch Furnace Skeleton Army
Skeleton Army Firecracker Royal Ghost
Skeleton Army Witch Firecracker Furnace The Log Royal Ghost
Firecracker Furnace Witch
Furnace Skeleton Army Witch The Log
Skeleton Army Firecracker Furnace Witch The Log Royal Ghost
Skeleton Army Furnace
Skeleton Army Furnace The Log
Firecracker Furnace Skeleton Army Witch
Firecracker Furnace Skeleton Army Witch The Log Royal Ghost
Furnace Witch The Log Firecracker Royal Ghost
Skeleton Army Royal Ghost Firecracker Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Witch Royal Ghost
Firecracker The Log Royal Ghost
Skeleton Army Furnace Witch The Log
Skeleton Army The Log
Skeleton Army Witch
Firecracker Furnace Witch
Skeleton Army Furnace Witch
Skeleton Army
Firecracker Skeleton Army Witch The Log
Witch Skeleton Army
Witch
Skeleton Army The Log
Skeleton Army Witch
Firecracker Furnace Skeleton Army Witch
Skeleton Army Witch Firecracker Furnace The Log
Firecracker Witch The Log Royal Ghost
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker Furnace The Log
Firecracker Furnace Witch
Firecracker Furnace Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Furnace The Log
Firecracker Furnace Witch The Log
Firecracker Furnace The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Furnace Witch
Witch
Firecracker The Log Witch Royal Ghost
Witch The Log
Firecracker The Log
Firecracker Furnace Witch
Firecracker Witch
The Log
Firecracker
Firecracker The Log
Skeleton Army Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Royal Ghost
Firecracker

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