My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Furnace Goblin Hut Royal Hogs
Zap
Furnace Goblin Hut Royal Hogs
Barbarian Barrel
Furnace Goblin Hut Wizard Royal Hogs Giant Skeleton
The Log
Furnace Goblin Hut Royal Hogs Giant Skeleton
Earthquake
Furnace Goblin Hut Royal Hogs
Arrows
Furnace Goblin Hut Royal Hogs
Royal Delivery
Goblin Hut Wizard Royal Hogs Giant Skeleton
Fireball
Furnace Goblin Hut Wizard Royal Hogs
Poison
Furnace Goblin Hut Wizard Royal Hogs
Lightning
Furnace Goblin Hut Wizard
Rocket
Furnace Goblin Hut Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Freeze Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Freeze Poison Goblin Hut Wizard Royal Hogs Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Freeze Poison Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Royal Hogs Giant Skeleton
Goblin Hut
Furnace Royal Hogs Giant Skeleton
Wizard
Royal Hogs Giant Skeleton
Royal Hogs
Furnace Goblin Hut Wizard Poison
Freeze
Poison
Poison
Royal Hogs Freeze Giant Skeleton
Giant Skeleton
Furnace Goblin Hut Wizard Poison
Electro Giant

Defense Synergies 0 5

Furnace
Goblin Hut
Goblin Hut
Furnace Wizard Giant Skeleton
Wizard
Goblin Hut Freeze Giant Skeleton
Royal Hogs
Freeze
Wizard
Poison
Giant Skeleton
Goblin Hut Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Furnace Goblin Hut
Furnace Goblin Hut Freeze Giant Skeleton
Goblin Hut Furnace
Poison Giant Skeleton
Freeze Furnace
Furnace Goblin Hut Wizard Freeze Poison
Poison Giant Skeleton Electro Giant
Furnace Goblin Hut
Giant Skeleton
Poison Furnace Goblin Hut Wizard Freeze Giant Skeleton Electro Giant
Furnace Goblin Hut Wizard Poison
Furnace Goblin Hut Wizard Freeze Giant Skeleton
Wizard Furnace Goblin Hut Freeze Poison
Furnace Goblin Hut
Furnace Goblin Hut Freeze Electro Giant
Wizard Furnace Goblin Hut Poison
Furnace Goblin Hut Wizard
Furnace Wizard Freeze Poison Goblin Hut Giant Skeleton
Goblin Hut
Wizard Furnace Poison Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Giant Skeleton Electro Giant
Poison Wizard
Giant Skeleton Furnace Goblin Hut
Giant Skeleton
Giant Skeleton Goblin Hut
Furnace Wizard Poison Electro Giant Goblin Hut Freeze
Furnace Goblin Hut Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Goblin Hut Poison
Goblin Hut
Goblin Hut Giant Skeleton
Poison Giant Skeleton Electro Giant
Giant Skeleton Wizard
Wizard Furnace Electro Giant
Goblin Hut Electro Giant Furnace Freeze Poison Giant Skeleton
Poison Goblin Hut Wizard Freeze Giant Skeleton Electro Giant
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Giant Skeleton
Poison
Goblin Hut Poison Giant Skeleton
Freeze Poison Giant Skeleton
Wizard Poison Furnace
Wizard Poison Electro Giant Furnace Freeze
Furnace Wizard Poison
Poison Wizard Freeze
Poison Wizard
Poison
Poison Wizard
Poison Wizard
Poison Goblin Hut
Freeze Poison
Furnace Goblin Hut Poison
Furnace Goblin Hut Wizard Poison
Furnace Goblin Hut Wizard Poison
Freeze Poison
Wizard Poison
Wizard Poison Electro Giant
Poison Giant Skeleton
Wizard Poison
Poison
Freeze Poison Electro Giant Furnace Wizard
Poison Wizard
Wizard Poison
Poison
Poison Furnace Wizard Electro Giant
Goblin Hut Wizard Freeze Poison Electro Giant
Poison Wizard
Freeze Poison
Giant Skeleton
Wizard Poison
Goblin Hut Freeze
Poison Wizard
Freeze
Poison Wizard
Wizard Poison
Poison Giant Skeleton Electro Giant
Electro Giant Freeze Poison Giant Skeleton
Poison
Poison Freeze Giant Skeleton Electro Giant
Wizard

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