My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Furnace Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Furnace Witch
Zap
Firecracker Furnace Witch
Barbarian Barrel
Firecracker Elixir Golem Furnace Witch
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Furnace Witch
Earthquake
Firecracker Elixir Golem Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Firecracker Elixir Golem Furnace Witch
Poison
Firecracker Elixir Golem Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Mini P.E.K.K.A Furnace Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Mirror P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Furnace Mirror Witch
Mini P.E.K.K.A
Firecracker Elixir Golem Furnace Mirror Mega Knight
Furnace
Elixir Golem Mini P.E.K.K.A Mirror P.E.K.K.A
Mirror
Firecracker Elixir Golem Mini P.E.K.K.A Furnace
Witch
Elixir Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Furnace Witch
Mega Knight
Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 9

Firecracker
Mini P.E.K.K.A Mirror P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Firecracker Furnace Mirror Witch
Furnace
Mirror Mini P.E.K.K.A
Mirror
Furnace Firecracker Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Firecracker Furnace Witch Mega Knight
Mini P.E.K.K.A Furnace Witch P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Firecracker Furnace Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker Furnace Mega Knight
Furnace Firecracker Witch
P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A Mega Knight
Witch Firecracker Furnace Mega Knight
Firecracker Furnace Witch
Mini P.E.K.K.A Furnace P.E.K.K.A Mega Knight Witch
Mega Knight Firecracker Mini P.E.K.K.A Furnace Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace Mega Knight
Mini P.E.K.K.A Furnace P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Furnace Witch P.E.K.K.A
Mega Knight Firecracker Furnace Witch
Furnace Witch Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace Witch P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Witch Mega Knight
Firecracker Furnace Witch
Mini P.E.K.K.A P.E.K.K.A Furnace Witch
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Witch
Firecracker Furnace Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Furnace Mega Knight
Firecracker Furnace Witch
Firecracker Furnace Witch
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Witch
Firecracker Furnace Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Furnace Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Furnace Witch
Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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