My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Giant Barbarian Hut Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Flying Machine Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Dark Prince
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Rascals Barbarian Hut Dark Prince Magic Archer
The Log
Goblin Gang Rascals Barbarian Hut Dark Prince
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Rascals Flying Machine
Royal Delivery
Goblin Gang Rascals Flying Machine Dark Prince Magic Archer
Fireball
Goblin Gang Rascals Flying Machine Barbarian Hut Magic Archer
Poison
Goblin Gang Rascals Flying Machine Barbarian Hut Magic Archer
Lightning
Barbarian Hut Dark Prince Magic Archer
Rocket
Rascals Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Flying Machine Dark Prince Magic Archer Rascals Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Earthquake Flying Machine Dark Prince

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Barbarian Hut Dark Prince
Rascals
Flying Machine Barbarian Hut Dark Prince Magic Archer
Earthquake
Giant Barbarian Hut Dark Prince
Flying Machine
Rascals Giant Barbarian Hut Dark Prince
Giant
Earthquake Dark Prince Goblin Gang Flying Machine Barbarian Hut Magic Archer
Barbarian Hut
Goblin Gang Rascals Earthquake Flying Machine Giant Dark Prince Magic Archer
Dark Prince
Giant Goblin Gang Rascals Earthquake Flying Machine Barbarian Hut Magic Archer
Magic Archer
Rascals Giant Barbarian Hut Dark Prince

Defense Synergies 0 10

Goblin Gang
Rascals Flying Machine Barbarian Hut Dark Prince Magic Archer
Rascals
Goblin Gang
Earthquake
Barbarian Hut
Flying Machine
Goblin Gang Barbarian Hut Dark Prince
Giant
Barbarian Hut
Goblin Gang Earthquake Flying Machine Magic Archer
Dark Prince
Goblin Gang Flying Machine Magic Archer
Magic Archer
Goblin Gang Barbarian Hut Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Flying Machine Magic Archer
Barbarian Hut Goblin Gang Rascals Flying Machine Dark Prince
Goblin Gang Barbarian Hut Rascals Dark Prince
Barbarian Hut Goblin Gang Rascals Dark Prince
Earthquake Dark Prince
Goblin Gang Rascals Earthquake Flying Machine Dark Prince Magic Archer
Goblin Gang Rascals Flying Machine Barbarian Hut Magic Archer
Earthquake Barbarian Hut Rascals Flying Machine Magic Archer
Barbarian Hut Goblin Gang Rascals
Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Earthquake Flying Machine Dark Prince Magic Archer
Goblin Gang Rascals Flying Machine Barbarian Hut Magic Archer
Barbarian Hut Goblin Gang Rascals Earthquake Flying Machine Dark Prince
Barbarian Hut Goblin Gang Rascals Earthquake Dark Prince Magic Archer
Barbarian Hut Goblin Gang Rascals
Barbarian Hut Goblin Gang Rascals
Barbarian Hut Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Flying Machine Barbarian Hut Dark Prince Magic Archer
Earthquake Rascals Flying Machine Barbarian Hut Dark Prince Magic Archer
Barbarian Hut
Goblin Gang Rascals Dark Prince Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Barbarian Hut Dark Prince
Goblin Gang Flying Machine Magic Archer
Goblin Gang Rascals Barbarian Hut Dark Prince
Goblin Gang Dark Prince Rascals Barbarian Hut
Barbarian Hut Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Flying Machine Magic Archer
Goblin Gang Rascals Dark Prince Flying Machine Barbarian Hut
Rascals Barbarian Hut Dark Prince
Flying Machine Barbarian Hut Dark Prince Magic Archer
Goblin Gang Barbarian Hut
Rascals Flying Machine Dark Prince
Dark Prince
Rascals Dark Prince Goblin Gang Barbarian Hut
Rascals Flying Machine Barbarian Hut Magic Archer
Goblin Gang Rascals Flying Machine Barbarian Hut Dark Prince Magic Archer
Rascals Earthquake Flying Machine Barbarian Hut Dark Prince Magic Archer
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Rascals Flying Machine Barbarian Hut
Flying Machine Magic Archer
Earthquake Flying Machine Barbarian Hut Magic Archer
Earthquake Rascals Flying Machine Barbarian Hut Dark Prince
Earthquake Dark Prince Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine Barbarian Hut Magic Archer
Flying Machine
Goblin Gang
Earthquake Flying Machine Dark Prince Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine Barbarian Hut Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine Barbarian Hut Magic Archer
Earthquake Flying Machine Barbarian Hut Magic Archer
Earthquake Magic Archer Flying Machine Barbarian Hut
Earthquake
Earthquake Flying Machine Dark Prince Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Magic Archer
Earthquake Flying Machine Barbarian Hut
Earthquake Dark Prince Magic Archer
Earthquake Flying Machine Magic Archer
Flying Machine Magic Archer
Magic Archer
Flying Machine Magic Archer
Flying Machine
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Goblin Gang Flying Machine Barbarian Hut Dark Prince Magic Archer
Flying Machine Magic Archer
Goblin Gang Rascals Flying Machine Dark Prince Magic Archer
Earthquake Flying Machine Magic Archer
Flying Machine Dark Prince
Goblin Gang Rascals Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Dark Prince Magic Archer

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