My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Executioner Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch Sparky
Barbarian Barrel
Goblin Barrel Witch Executioner Sparky
The Log
Goblin Barrel Witch Sparky
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Executioner Mother Witch Sparky
Fireball
Goblin Barrel Witch Executioner Mother Witch Sparky
Poison
Witch Executioner Mother Witch Sparky
Lightning
Witch Executioner Mother Witch Sparky
Rocket
Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Mother Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Freeze Mother Witch Giant Witch Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Freeze Mother Witch Giant

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Goblin Barrel Sparky Witch Executioner Mother Witch
Goblin Barrel
Giant Sparky Mega Knight
Freeze
Witch
Giant Mega Knight
Executioner
Giant Mega Knight
Mother Witch
Giant Mega Knight
Sparky
Giant Goblin Barrel
Mega Knight
Goblin Barrel Witch Executioner Mother Witch

Defense Synergies 0 5

Giant
Goblin Barrel
Freeze
Sparky Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Mother Witch
Mega Knight
Sparky
Freeze
Mega Knight
Freeze Witch Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky
Sparky Witch Executioner Mega Knight
Witch Sparky Mega Knight Freeze Executioner
Witch Sparky Mega Knight
Sparky Mega Knight
Freeze Executioner Mother Witch Mega Knight
Freeze Witch Executioner
Sparky Mega Knight
Witch Sparky
Sparky Mega Knight
Witch Executioner Mother Witch Freeze Mega Knight
Executioner Witch
Sparky Mega Knight Freeze Witch
Executioner Sparky Mega Knight Freeze Witch
Sparky Mega Knight
Freeze Sparky Mega Knight
Sparky Mega Knight Witch Executioner
Mega Knight Witch Executioner
Freeze Witch Executioner Mother Witch Mega Knight
Sparky
Mega Knight Witch Executioner Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Sparky
Executioner Mega Knight
Mega Knight Witch Sparky
Mega Knight Sparky
Witch Executioner Sparky Mega Knight
Executioner Mother Witch Freeze Witch
Sparky Witch
Mega Knight Sparky
Freeze Mega Knight Witch Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight
Mega Knight Witch Executioner Sparky
Witch Executioner Sparky Mega Knight
Witch Sparky Freeze Executioner
Executioner Mega Knight Freeze Witch Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Executioner
Sparky
Freeze Sparky
Executioner Sparky Mega Knight
Executioner Mother Witch Freeze Witch
Witch Executioner Sparky
Freeze Executioner
Sparky
Sparky
Executioner
Executioner Sparky
Freeze
Sparky
Witch Executioner Sparky
Executioner Sparky Mega Knight
Freeze Sparky
Sparky
Executioner Sparky Mega Knight
Witch Mother Witch Mega Knight
Sparky Mega Knight
Sparky
Freeze Mother Witch Witch Executioner Sparky Mega Knight
Witch
Witch Executioner Sparky
Witch Sparky Mega Knight
Sparky
Witch Executioner Mother Witch Sparky
Freeze Witch
Sparky
Sparky Mega Knight
Freeze Sparky
Sparky Mega Knight
Sparky
Freeze Witch
Witch Executioner
Freeze
Executioner Sparky Mega Knight
Executioner
Sparky
Executioner Sparky Mega Knight
Freeze Witch Sparky
Witch Executioner
Freeze Witch Executioner Sparky Mega Knight

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