My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Sparky
Giant Snowball
Guards Electro Dragon
Zap
Firecracker Guards Sparky
Barbarian Barrel
Firecracker Bomb Tower Guards Sparky
The Log
Firecracker Guards Sparky
Earthquake
Firecracker Bomb Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon Sparky
Fireball
Firecracker Bomb Tower Electro Dragon Sparky
Poison
Firecracker Bomb Tower Guards Electro Dragon Sparky
Lightning
Bomb Tower Electro Dragon Sparky
Rocket
Bomb Tower Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Freeze Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Bomb Tower Freeze Giant Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Sparky
Bomb Tower
Giant
Electro Dragon Sparky Firecracker Guards The Log
Guards
Giant The Log
Freeze
Electro Dragon
Giant Sparky
The Log
Giant Guards Sparky
Sparky
Giant Firecracker Electro Dragon The Log

Defense Synergies 2 9

Firecracker
The Log Bomb Tower Guards Electro Dragon
Bomb Tower
The Log Firecracker
Giant
Guards
Firecracker Electro Dragon The Log Sparky
Freeze
Sparky
Electro Dragon
Firecracker Guards The Log
The Log
Firecracker Bomb Tower Guards Electro Dragon Sparky
Sparky
Guards Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log Sparky
Bomb Tower Sparky Firecracker Electro Dragon The Log
Bomb Tower Sparky Freeze Electro Dragon
Bomb Tower Sparky Firecracker Guards Electro Dragon
Firecracker Bomb Tower The Log Sparky
Freeze The Log Firecracker Bomb Tower Guards Electro Dragon
Firecracker Bomb Tower Freeze Electro Dragon
Bomb Tower Electro Dragon The Log Sparky
Sparky Bomb Tower
Guards Firecracker Sparky
Guards Firecracker Bomb Tower Freeze Electro Dragon The Log
Firecracker Electro Dragon
Bomb Tower Sparky Guards Freeze Electro Dragon The Log
Bomb Tower Sparky Firecracker Guards Freeze Electro Dragon The Log
Sparky Bomb Tower
Bomb Tower Freeze The Log Sparky
Bomb Tower Sparky Firecracker Electro Dragon
Bomb Tower Firecracker Guards Electro Dragon The Log
Bomb Tower Freeze The Log Firecracker Guards Electro Dragon
Sparky Bomb Tower
Firecracker Bomb Tower Guards Electro Dragon The Log Sparky
Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Sparky
Firecracker Bomb Tower Electro Dragon The Log
Guards Bomb Tower Electro Dragon The Log Sparky
Guards The Log Sparky
Guards Sparky
Firecracker Bomb Tower Freeze Electro Dragon
Guards Sparky Bomb Tower
Bomb Tower Sparky
Freeze Electro Dragon Firecracker Bomb Tower The Log Sparky
Guards Sparky
Bomb Tower Guards Electro Dragon Sparky
Guards The Log
Bomb Tower Guards Sparky
Firecracker Bomb Tower Electro Dragon Sparky
Guards Electro Dragon Sparky Firecracker Bomb Tower Freeze The Log
Firecracker Bomb Tower Freeze Electro Dragon The Log Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze Electro Dragon The Log Sparky
Firecracker Electro Dragon The Log
Electro Dragon The Log Sparky
Firecracker Guards Freeze The Log Sparky
Firecracker The Log Sparky
Firecracker Freeze Electro Dragon
Firecracker The Log Sparky
The Log Firecracker Freeze Electro Dragon
The Log Firecracker Electro Dragon
Guards Electro Dragon Sparky
Firecracker Electro Dragon The Log Sparky
Firecracker Electro Dragon
Firecracker The Log Sparky
Firecracker Freeze Electro Dragon
Firecracker The Log Sparky
Firecracker Electro Dragon The Log Sparky
Firecracker Electro Dragon The Log Sparky
Freeze Sparky
Sparky
Firecracker Electro Dragon The Log Sparky
Firecracker Electro Dragon The Log
The Log Sparky
The Log Sparky
Electro Dragon The Log
Firecracker Freeze The Log Electro Dragon Sparky
Firecracker The Log Electro Dragon Sparky
Electro Dragon The Log Sparky
Firecracker The Log Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Guards Freeze
Sparky
Electro Dragon The Log Sparky
Firecracker Freeze Electro Dragon Sparky
Sparky
Firecracker The Log Sparky
Guards Freeze Electro Dragon
Firecracker Electro Dragon
Freeze
The Log
Firecracker Electro Dragon Sparky
The Log Firecracker Electro Dragon
Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Guards Freeze The Log Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Freeze The Log Sparky
Sparky
Firecracker Electro Dragon Sparky

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