My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch Prince Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince Bandit Inferno Dragon
Giant Snowball
Goblin Hut Skeleton Army Witch Inferno Dragon
Zap
Goblin Hut Skeleton Army Witch Prince Bandit Inferno Dragon
Barbarian Barrel
Goblin Hut Skeleton Army Witch Royal Ghost Bandit
The Log
Goblin Hut Skeleton Army Witch Prince Bandit
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Goblin Hut Skeleton Army Witch Prince Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Hut Skeleton Army Witch Bandit Inferno Dragon
Poison
Goblin Hut Skeleton Army Witch
Lightning
Goblin Hut Witch Prince Bandit Inferno Dragon
Rocket
Goblin Hut Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Bandit Inferno Dragon Giant Goblin Hut Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Royal Ghost Bandit Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Prince Goblin Hut Witch Royal Ghost Bandit
Goblin Hut
Giant Prince Royal Ghost Bandit
Skeleton Army
Witch
Giant Prince Royal Ghost Bandit
Prince
Giant Goblin Hut Witch Royal Ghost
Royal Ghost
Giant Goblin Hut Witch Prince Bandit
Bandit
Giant Goblin Hut Witch Royal Ghost
Inferno Dragon

Defense Synergies 0 9

Giant
Goblin Hut
Skeleton Army Royal Ghost Bandit
Skeleton Army
Goblin Hut Prince Bandit Inferno Dragon
Witch
Prince Royal Ghost Bandit
Prince
Skeleton Army Witch
Royal Ghost
Goblin Hut Witch
Bandit
Goblin Hut Skeleton Army Witch
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Skeleton Army Inferno Dragon Goblin Hut Witch Prince Bandit
Goblin Hut Skeleton Army Witch Prince Bandit Inferno Dragon
Goblin Hut Skeleton Army Witch Prince Inferno Dragon Bandit
Skeleton Army Prince
Skeleton Army Royal Ghost Bandit
Inferno Dragon Goblin Hut Witch
Bandit
Witch Inferno Dragon Goblin Hut Skeleton Army Prince
Skeleton Army Prince Royal Ghost Bandit
Skeleton Army Witch Goblin Hut Royal Ghost Bandit
Inferno Dragon Goblin Hut Witch
Goblin Hut Skeleton Army Prince Witch Bandit
Skeleton Army Goblin Hut Witch Prince Royal Ghost
Skeleton Army Inferno Dragon Goblin Hut Prince Bandit
Skeleton Army Goblin Hut Prince Bandit Inferno Dragon
Goblin Hut Skeleton Army Witch Prince
Goblin Hut Skeleton Army Witch Prince Royal Ghost Bandit
Witch Goblin Hut Royal Ghost Bandit Inferno Dragon
Goblin Hut Prince Inferno Dragon
Skeleton Army Royal Ghost Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Prince Royal Ghost Bandit
Bandit Prince Royal Ghost Inferno Dragon
Skeleton Army Bandit Goblin Hut Witch Prince
Skeleton Army Prince Bandit
Goblin Hut Skeleton Army Witch Prince Bandit Inferno Dragon
Goblin Hut Witch
Skeleton Army Prince Goblin Hut Witch Bandit
Skeleton Army Prince Inferno Dragon
Goblin Hut Skeleton Army Witch Prince Bandit Inferno Dragon
Witch Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Goblin Hut Witch Prince
Skeleton Army Prince
Skeleton Army Prince Witch Bandit
Skeleton Army Witch
Goblin Hut Skeleton Army Witch Prince Inferno Dragon
Goblin Hut Witch Royal Ghost Inferno Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Goblin Hut Bandit
Prince
Witch
Witch
Bandit
Prince
Prince Bandit
Goblin Hut Bandit
Bandit
Goblin Hut Prince
Goblin Hut Witch Bandit
Goblin Hut Bandit
Prince Bandit
Witch
Prince
Prince
Witch
Witch Inferno Dragon
Witch Royal Ghost Bandit
Witch Prince Bandit
Bandit
Witch
Goblin Hut Witch
Bandit
Prince
Goblin Hut Skeleton Army Witch Prince Bandit
Witch
Prince
Prince
Witch
Witch
Witch Prince Royal Ghost Bandit
Prince Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: