My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Bowler Inferno Dragon Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Ram Rider Graveyard Sparky
Giant Snowball
Baby Dragon Inferno Dragon Ram Rider Graveyard
Zap
Inferno Dragon Ram Rider Graveyard Sparky
Barbarian Barrel
Graveyard Sparky
The Log
Ram Rider Graveyard Sparky
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Baby Dragon Bowler Inferno Dragon Ram Rider Graveyard Sparky
Fireball
Baby Dragon Bowler Inferno Dragon Ram Rider Sparky
Poison
Graveyard Sparky
Lightning
Baby Dragon Bowler Inferno Dragon Ram Rider Sparky
Rocket
Bowler Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Bowler Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Baby Dragon Inferno Dragon Giant Bowler Ram Rider Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Baby Dragon Inferno Dragon Giant

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Rage Graveyard Sparky Baby Dragon Bowler
Rage
Giant Sparky
Baby Dragon
Graveyard Giant Bowler Inferno Dragon Ram Rider Sparky
Bowler
Graveyard Giant Baby Dragon Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Baby Dragon Bowler Graveyard
Graveyard
Giant Baby Dragon Bowler Ram Rider Sparky
Sparky
Giant Rage Baby Dragon Graveyard

Defense Synergies 0 2

Giant
Rage
Baby Dragon
Bowler Inferno Dragon
Bowler
Baby Dragon
Inferno Dragon
Baby Dragon
Ram Rider
Graveyard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon Ram Rider Sparky
Inferno Dragon Sparky Ram Rider
Bowler Ram Rider Sparky Inferno Dragon
Inferno Dragon Sparky Bowler Ram Rider
Bowler Sparky
Bowler Baby Dragon
Inferno Dragon Ram Rider Baby Dragon
Bowler Baby Dragon Ram Rider Sparky
Inferno Dragon Sparky
Bowler Sparky
Baby Dragon Bowler Ram Rider
Inferno Dragon Baby Dragon Ram Rider
Bowler Sparky Ram Rider
Bowler Sparky Baby Dragon
Inferno Dragon Sparky Ram Rider
Bowler Inferno Dragon Ram Rider Sparky
Sparky Bowler
Baby Dragon Bowler Ram Rider
Baby Dragon Bowler Inferno Dragon Ram Rider
Sparky Inferno Dragon Ram Rider
Bowler Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Sparky
Baby Dragon Bowler Inferno Dragon
Bowler Ram Rider Sparky
Bowler Ram Rider Sparky
Bowler Inferno Dragon Ram Rider Sparky
Baby Dragon Ram Rider
Sparky Bowler Ram Rider
Inferno Dragon Sparky
Baby Dragon Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Bowler Sparky
Bowler
Bowler Ram Rider Sparky
Baby Dragon Bowler Sparky
Sparky Baby Dragon Bowler Inferno Dragon
Bowler Baby Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon Bowler Ram Rider
Baby Dragon Sparky
Sparky
Baby Dragon Bowler Sparky
Baby Dragon Ram Rider
Baby Dragon Bowler Sparky
Baby Dragon Bowler Ram Rider
Ram Rider
Bowler Sparky
Bowler Ram Rider Sparky
Baby Dragon
Baby Dragon Bowler Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Bowler Sparky
Baby Dragon Bowler Sparky
Sparky
Sparky
Baby Dragon Bowler Sparky
Baby Dragon Bowler
Baby Dragon Bowler Sparky
Bowler Sparky
Baby Dragon
Baby Dragon Bowler Sparky
Inferno Dragon
Baby Dragon Bowler Ram Rider Sparky
Baby Dragon Bowler Ram Rider Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Bowler Sparky
Sparky
Sparky
Sparky
Bowler Sparky
Baby Dragon Ram Rider
Baby Dragon Bowler Sparky
Baby Dragon Bowler
Sparky
Sparky
Baby Dragon Bowler Sparky
Baby Dragon Bowler Sparky

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