My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Prince Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Dark Prince Prince Phoenix
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince Magic Archer
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince Prince Magic Archer
Fireball
Goblin Gang Magic Archer
Poison
Goblin Gang Phoenix Magic Archer
Lightning
Dark Prince Prince Phoenix Magic Archer
Rocket
Prince Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Dark Prince Phoenix Magic Archer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Dark Prince

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Dark Prince Prince
Giant
Rage Dark Prince Prince Goblin Gang Tornado Magic Archer
Rage
Giant Dark Prince Prince Phoenix
Tornado
Magic Archer Giant Dark Prince
Dark Prince
Giant Prince Goblin Gang Rage Tornado Magic Archer
Prince
Giant Dark Prince Goblin Gang Rage Magic Archer
Phoenix
Rage
Magic Archer
Tornado Giant Dark Prince Prince

Defense Synergies 1 8

Goblin Gang
Dark Prince Prince Magic Archer
Giant
Rage
Tornado
Magic Archer Dark Prince Prince
Dark Prince
Goblin Gang Tornado Prince Magic Archer
Prince
Goblin Gang Tornado Dark Prince Magic Archer
Phoenix
Magic Archer
Tornado Goblin Gang Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Goblin Gang Dark Prince Prince Phoenix
Goblin Gang Tornado Prince Dark Prince
Prince Goblin Gang Dark Prince Phoenix
Tornado Dark Prince Prince
Goblin Gang Tornado Dark Prince Magic Archer
Tornado Goblin Gang Phoenix Magic Archer
Phoenix Magic Archer
Goblin Gang Tornado Prince Phoenix
Goblin Gang Tornado Dark Prince Prince Phoenix
Goblin Gang Tornado Dark Prince Magic Archer
Goblin Gang Tornado Phoenix Magic Archer
Prince Goblin Gang Dark Prince
Goblin Gang Tornado Dark Prince Prince Magic Archer
Goblin Gang Prince Phoenix
Tornado Goblin Gang Prince
Goblin Gang Tornado Dark Prince Prince
Goblin Gang Tornado Dark Prince Prince Magic Archer
Tornado Dark Prince Magic Archer
Tornado Prince Phoenix
Goblin Gang Dark Prince Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Prince
Goblin Gang Prince Phoenix Magic Archer
Goblin Gang Dark Prince Prince
Goblin Gang Dark Prince Prince Tornado Phoenix
Goblin Gang Dark Prince Prince Phoenix
Goblin Gang Tornado Magic Archer
Goblin Gang Dark Prince Prince Phoenix
Dark Prince Prince Phoenix
Tornado Dark Prince Prince Phoenix Magic Archer
Goblin Gang Phoenix
Dark Prince Prince Phoenix
Tornado Dark Prince Prince Phoenix
Dark Prince Prince Goblin Gang
Magic Archer
Goblin Gang Phoenix Tornado Dark Prince Prince Magic Archer
Dark Prince Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Tornado Magic Archer
Magic Archer
Dark Prince Prince
Dark Prince Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Goblin Gang Tornado Prince
Tornado Dark Prince Prince Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Tornado
Dark Prince Prince Magic Archer
Tornado Magic Archer
Prince Magic Archer
Tornado
Tornado Prince
Tornado Dark Prince Magic Archer
Tornado Magic Archer
Tornado Prince Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Prince
Magic Archer
Goblin Gang Dark Prince Prince Magic Archer
Tornado Magic Archer
Goblin Gang Dark Prince Prince Magic Archer
Magic Archer
Tornado
Dark Prince Prince
Goblin Gang Tornado Magic Archer
Tornado Magic Archer
Tornado Dark Prince Prince Magic Archer
Prince

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