My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Rascals Wizard
The Log
Goblin Gang Firecracker Rascals
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Rascals
Royal Delivery
Goblin Gang Firecracker Rascals Wizard Bowler
Fireball
Goblin Gang Firecracker Rascals Wizard Bowler
Poison
Goblin Gang Firecracker Rascals Wizard
Lightning
Wizard Bowler
Rocket
Rascals Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Royal Delivery Earthquake Rascals Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Royal Delivery Earthquake

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Giant Bowler
Firecracker
Goblin Gang Rascals Earthquake Giant Bowler
Royal Delivery
Rascals
Firecracker
Earthquake
Giant Firecracker
Giant
Earthquake Goblin Gang Firecracker Wizard Bowler
Wizard
Giant
Bowler
Goblin Gang Firecracker Giant

Defense Synergies 0 10

Goblin Gang
Firecracker Royal Delivery Rascals
Firecracker
Goblin Gang Royal Delivery Rascals Earthquake
Royal Delivery
Goblin Gang Firecracker Rascals Earthquake Wizard Bowler
Rascals
Goblin Gang Firecracker Royal Delivery
Earthquake
Firecracker Royal Delivery
Giant
Wizard
Royal Delivery
Bowler
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Firecracker Wizard
Goblin Gang Firecracker Royal Delivery Rascals
Goblin Gang Bowler Royal Delivery Rascals
Goblin Gang Firecracker Rascals Bowler
Firecracker Royal Delivery Earthquake Bowler
Goblin Gang Royal Delivery Bowler Firecracker Rascals Earthquake
Goblin Gang Firecracker Royal Delivery Rascals Wizard
Earthquake Bowler Rascals
Goblin Gang Rascals
Goblin Gang Firecracker Royal Delivery Rascals Bowler
Goblin Gang Firecracker Royal Delivery Rascals Earthquake Wizard Bowler
Goblin Gang Firecracker Royal Delivery Rascals Wizard
Bowler Goblin Gang Royal Delivery Rascals Earthquake Wizard
Wizard Bowler Goblin Gang Firecracker Royal Delivery Rascals Earthquake
Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals Bowler
Wizard Goblin Gang Firecracker Royal Delivery Rascals Bowler
Royal Delivery Goblin Gang Firecracker Rascals Wizard Bowler
Royal Delivery Earthquake Wizard Firecracker Rascals Bowler
Goblin Gang Rascals Wizard Bowler Firecracker Royal Delivery Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Delivery Bowler
Royal Delivery Goblin Gang Firecracker Wizard Bowler
Goblin Gang Royal Delivery Rascals Bowler
Goblin Gang Bowler Royal Delivery Rascals
Goblin Gang Royal Delivery Rascals Bowler
Firecracker Royal Delivery Wizard Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals Bowler
Royal Delivery Rascals
Royal Delivery Firecracker
Goblin Gang Royal Delivery
Rascals Bowler
Royal Delivery Bowler
Royal Delivery Rascals Bowler Goblin Gang Wizard
Wizard Firecracker Rascals Bowler
Goblin Gang Rascals Firecracker Royal Delivery Bowler
Bowler Firecracker Royal Delivery Rascals Earthquake Wizard
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Rascals
Firecracker Bowler
Earthquake
Earthquake Firecracker Rascals
Wizard Firecracker Earthquake Bowler
Firecracker Wizard
Firecracker Earthquake Wizard Bowler
Earthquake Firecracker Wizard Bowler
Firecracker Wizard
Goblin Gang Bowler
Firecracker Earthquake Wizard Bowler
Firecracker Wizard
Earthquake Firecracker Bowler
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Wizard Bowler
Earthquake Firecracker Wizard Bowler
Earthquake
Firecracker Earthquake Wizard Bowler
Firecracker Earthquake Wizard Bowler
Earthquake Bowler
Wizard
Bowler
Earthquake
Firecracker Earthquake Wizard Bowler
Firecracker Earthquake Wizard Bowler
Wizard Bowler
Firecracker
Firecracker Wizard
Firecracker Wizard
Bowler
Earthquake Wizard
Firecracker
Firecracker Earthquake Wizard Bowler
Earthquake Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Rascals Wizard Bowler
Firecracker Earthquake Wizard Bowler
Firecracker
Goblin Gang Firecracker Rascals Bowler
Firecracker
Firecracker Bowler
Firecracker Wizard Bowler

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