My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Ice Wizard Electro Wizard Lumberjack
Fireball
Wizard Ice Wizard Electro Wizard Lumberjack
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Void Ice Wizard Poison Electro Wizard Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Void Ice Wizard Poison

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Poison Wizard Void Ice Wizard Electro Wizard Lumberjack
Wizard
Giant Lumberjack
Mirror
Poison Lumberjack
Void
Giant Poison
Poison
Giant Mirror Void
Ice Wizard
Giant Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Giant Wizard Mirror Ice Wizard Electro Wizard

Defense Synergies 0 12

Giant
Wizard
Ice Wizard Electro Wizard Lumberjack
Mirror
Poison Ice Wizard Electro Wizard Lumberjack
Void
Poison
Poison
Mirror Void Ice Wizard Electro Wizard
Ice Wizard
Wizard Mirror Poison Lumberjack
Electro Wizard
Wizard Mirror Poison Lumberjack
Lumberjack
Wizard Mirror Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard
Lumberjack Ice Wizard Electro Wizard
Lumberjack Void Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard
Poison Lumberjack
Ice Wizard Electro Wizard Lumberjack
Electro Wizard Wizard Void Poison Ice Wizard
Void Poison Electro Wizard
Ice Wizard Lumberjack
Ice Wizard Electro Wizard Lumberjack
Poison Ice Wizard Electro Wizard Wizard Lumberjack
Wizard Poison Ice Wizard Electro Wizard
Lumberjack Wizard Ice Wizard Electro Wizard
Wizard Poison Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Poison Electro Wizard Lumberjack
Wizard Ice Wizard Electro Wizard Lumberjack
Wizard Poison Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Electro Wizard
Void Poison Electro Wizard Wizard Lumberjack
Lumberjack Electro Wizard
Lumberjack Electro Wizard
Lumberjack
Wizard Poison Ice Wizard Electro Wizard
Void Ice Wizard Electro Wizard Lumberjack
Lumberjack
Void Electro Wizard Poison
Lumberjack
Void Poison Electro Wizard
Wizard Lumberjack
Wizard
Electro Wizard Poison Lumberjack
Poison Wizard Ice Wizard Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison Ice Wizard Electro Wizard
Void Poison
Void Poison
Wizard Poison
Wizard Poison Ice Wizard
Wizard Poison
Poison Wizard Ice Wizard
Void Poison Wizard
Void Poison Electro Wizard Lumberjack
Void Poison Wizard Electro Wizard
Void Poison Wizard
Poison Void
Void Poison
Poison
Wizard Poison
Wizard Poison
Poison
Void Wizard Poison Electro Wizard
Wizard Poison
Void Poison
Wizard Void Poison
Void
Void Poison
Poison Wizard Ice Wizard
Void Poison Wizard Ice Wizard Electro Wizard
Void Wizard Poison
Void Poison
Poison Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard Void Poison
Void
Void Poison Wizard
Void Poison Electro Wizard
Wizard Poison
Electro Wizard Void
Poison Wizard Ice Wizard Electro Wizard
Void Poison Wizard Electro Wizard Lumberjack
Wizard Poison
Void Poison
Poison Electro Wizard
Void Poison Electro Wizard
Void Poison Electro Wizard

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