My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Bandit
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Bandit Electro Wizard
The Log
Goblin Gang Dart Goblin Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Wizard Bandit Electro Wizard
Fireball
Goblin Gang Dart Goblin Wizard Bandit Electro Wizard
Poison
Goblin Gang Dart Goblin Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Bandit Poison Electro Wizard Giant Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Bandit Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Giant Bandit
Dart Goblin
Goblin Gang Giant Bandit
Giant
Poison Goblin Gang Dart Goblin Wizard Bandit Electro Wizard
Wizard
Giant Bandit
Poison
Giant
Bandit
Goblin Gang Dart Goblin Giant Wizard Electro Wizard
Electro Wizard
Giant Bandit
Goblinstein

Defense Synergies 0 9

Goblin Gang
Dart Goblin Bandit Electro Wizard
Dart Goblin
Goblin Gang Bandit Electro Wizard
Giant
Wizard
Bandit Electro Wizard
Poison
Electro Wizard
Bandit
Goblin Gang Dart Goblin Wizard Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Wizard Poison Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Electro Wizard
Goblin Gang Dart Goblin Bandit Electro Wizard
Goblin Gang Dart Goblin Bandit Electro Wizard
Goblin Gang Dart Goblin Bandit Electro Wizard
Poison
Goblin Gang Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Wizard Poison
Dart Goblin Poison Bandit Electro Wizard
Goblin Gang
Goblin Gang Dart Goblin Bandit Electro Wizard
Goblin Gang Dart Goblin Poison Electro Wizard Wizard Bandit
Goblin Gang Dart Goblin Wizard Poison Electro Wizard
Goblin Gang Wizard Bandit Electro Wizard
Wizard Goblin Gang Dart Goblin Poison Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Wizard Goblin Gang Poison Electro Wizard
Goblin Gang Dart Goblin Wizard Bandit Electro Wizard
Wizard Poison Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard
Goblin Gang Wizard Dart Goblin Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard
Poison Bandit Electro Wizard Goblin Gang Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit
Wizard Poison Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Bandit Electro Wizard
Electro Wizard Poison Bandit
Goblin Gang Dart Goblin
Dart Goblin
Poison Electro Wizard
Goblin Gang Wizard Bandit
Wizard Dart Goblin
Goblin Gang Electro Wizard Dart Goblin Poison
Poison Dart Goblin Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Bandit
Poison Dart Goblin Bandit Electro Wizard
Dart Goblin Poison Bandit
Dart Goblin Poison
Wizard Poison
Wizard Poison Dart Goblin
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard Bandit
Goblin Gang Poison Electro Wizard
Poison Dart Goblin Wizard Bandit Electro Wizard
Poison Dart Goblin Wizard
Poison Dart Goblin Bandit
Dart Goblin Poison Bandit
Dart Goblin Poison
Dart Goblin Wizard Poison Bandit
Dart Goblin Wizard Poison Bandit
Poison
Dart Goblin Wizard Poison Bandit Electro Wizard
Dart Goblin Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard
Poison Dart Goblin Wizard Bandit Electro Wizard
Wizard Poison Bandit
Poison Dart Goblin Bandit
Poison Dart Goblin Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard Poison
Poison Dart Goblin Wizard Bandit
Poison Electro Wizard
Wizard Poison
Electro Wizard Goblin Gang Dart Goblin Bandit
Poison Dart Goblin Wizard Electro Wizard
Poison Goblin Gang Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Poison
Poison
Dart Goblin
Goblin Gang Dart Goblin Poison Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Bandit Electro Wizard
Dart Goblin Wizard

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