My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner Goblin Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Clone
Giant Snowball
Clone
Zap
Clone Goblin Giant
Barbarian Barrel
Wizard Clone Executioner
The Log
Clone
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Executioner Mother Witch
Fireball
Wizard Clone Executioner Mother Witch
Poison
Wizard Clone Executioner Mother Witch
Lightning
Wizard Executioner Mother Witch
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Mother Witch Golden Knight Giant Wizard Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Mother Witch Golden Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Rage Wizard Executioner Mother Witch
Wizard
Giant Rage Goblin Giant
Rage
Giant Wizard Goblin Giant Mother Witch Golden Knight
Clone
Goblin Giant
Executioner
Giant
Goblin Giant
Wizard Rage Clone Mother Witch
Mother Witch
Giant Rage Goblin Giant
Golden Knight
Rage

Defense Synergies 0 2

Giant
Wizard
Golden Knight
Rage
Clone
Executioner
Goblin Giant
Mother Witch
Golden Knight
Golden Knight
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Goblin Giant Golden Knight
Executioner
Executioner
Executioner Mother Witch
Wizard Executioner
Goblin Giant Golden Knight
Executioner Mother Witch Wizard Goblin Giant
Executioner Wizard
Wizard
Wizard Executioner Golden Knight
Wizard Executioner
Wizard Executioner Golden Knight
Wizard Executioner Mother Witch
Wizard Executioner Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Wizard Executioner
Goblin Giant Golden Knight
Goblin Giant
Executioner Goblin Giant
Wizard Executioner Mother Witch Goblin Giant
Goblin Giant
Goblin Giant
Goblin Giant
Golden Knight
Goblin Giant
Wizard Executioner Goblin Giant Golden Knight
Wizard Executioner
Executioner Goblin Giant Golden Knight
Executioner Wizard Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Executioner Golden Knight
Goblin Giant
Wizard Executioner
Wizard Executioner Mother Witch Goblin Giant
Wizard Executioner
Wizard Executioner
Wizard Golden Knight
Wizard Golden Knight
Wizard Executioner
Executioner Golden Knight
Wizard Executioner Golden Knight
Wizard Executioner
Wizard Executioner
Wizard Mother Witch Golden Knight
Wizard
Mother Witch Wizard Executioner
Wizard Executioner Golden Knight
Wizard Golden Knight
Golden Knight
Wizard Executioner Mother Witch
Wizard
Wizard
Wizard
Wizard Executioner
Wizard Executioner
Wizard Executioner
Executioner
Golden Knight
Executioner
Executioner Goblin Giant Golden Knight
Wizard

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