My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Goblin Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse Prince Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon
Zap
Goblin Curse Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Wizard Goblin Curse Ice Wizard
The Log
Goblin Curse Prince
Earthquake
Arrows
Goblin Curse
Royal Delivery
Wizard Prince Ice Wizard Inferno Dragon
Fireball
Wizard Ice Wizard Inferno Dragon
Poison
Wizard Goblin Curse Ice Wizard
Lightning
Wizard Prince Ice Wizard Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse Prince Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Ice Wizard Inferno Dragon Giant Wizard Prince Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Curse Ice Wizard Inferno Dragon Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Prince Wizard Rocket Ice Wizard
Wizard
Giant Prince Goblin Giant
Rocket
Giant
Goblin Curse
Prince
Giant Wizard Ice Wizard
Goblin Giant
Wizard Ice Wizard
Ice Wizard
Giant Prince Goblin Giant
Inferno Dragon

Defense Synergies 0 4

Giant
Wizard
Prince Ice Wizard
Rocket
Goblin Curse
Prince
Wizard Ice Wizard
Goblin Giant
Ice Wizard
Wizard Prince Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Goblin Giant
Inferno Dragon Goblin Curse Prince Ice Wizard
Rocket Prince Goblin Curse Ice Wizard Inferno Dragon
Prince Inferno Dragon Goblin Curse Ice Wizard
Rocket Prince
Ice Wizard
Rocket Inferno Dragon Wizard Goblin Curse Ice Wizard
Rocket Goblin Giant
Inferno Dragon Goblin Curse Prince Ice Wizard
Prince Ice Wizard
Goblin Curse Ice Wizard Wizard Goblin Giant
Inferno Dragon Wizard Goblin Curse Ice Wizard
Prince Wizard Rocket Goblin Curse Ice Wizard
Wizard Rocket Goblin Curse Prince
Inferno Dragon Goblin Curse Prince
Rocket Goblin Curse Prince Inferno Dragon
Wizard Prince
Wizard Prince Ice Wizard
Wizard Goblin Curse Ice Wizard Inferno Dragon
Goblin Curse Prince Inferno Dragon
Wizard Goblin Curse Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Wizard Rocket Prince Inferno Dragon
Rocket Prince Goblin Giant
Rocket Prince Goblin Giant
Goblin Curse Prince Goblin Giant Inferno Dragon
Wizard Rocket Goblin Curse Goblin Giant Ice Wizard
Rocket Prince Goblin Giant Ice Wizard
Goblin Curse Prince Goblin Giant Inferno Dragon
Rocket Prince Inferno Dragon
Goblin Curse Goblin Giant Inferno Dragon
Inferno Dragon Prince
Rocket Prince Goblin Giant
Rocket Prince Wizard Goblin Curse Goblin Giant
Wizard Goblin Curse
Rocket Prince Goblin Giant Inferno Dragon
Wizard Goblin Curse Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Goblin Curse Ice Wizard
Rocket Goblin Giant
Rocket Prince
Wizard Rocket Goblin Curse
Wizard Rocket Goblin Curse Goblin Giant Ice Wizard
Wizard
Wizard Goblin Curse Ice Wizard
Wizard
Rocket Prince
Rocket Wizard Prince
Wizard Rocket Goblin Curse
Rocket
Rocket
Prince
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Wizard Goblin Curse
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Goblin Curse Wizard Ice Wizard
Inferno Dragon
Wizard Ice Wizard
Wizard Prince
Rocket Goblin Curse
Wizard Goblin Curse Ice Wizard
Rocket Wizard
Wizard Rocket
Rocket
Prince
Rocket Wizard Goblin Curse
Rocket Prince
Rocket Wizard Goblin Curse Ice Wizard
Wizard Rocket Prince
Wizard
Rocket
Prince
Rocket
Rocket
Rocket Prince Goblin Giant

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