My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Giant Princess Sparky Mega Knight Lava Hound Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant Princess Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Sparky Lava Hound
Giant Snowball
Goblin Gang Three Musketeers Princess Lava Hound
Zap
Goblin Gang Three Musketeers Princess Sparky Lava Hound
Barbarian Barrel
Goblin Gang Three Musketeers Princess Sparky
The Log
Goblin Gang Three Musketeers Princess Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess Lava Hound
Royal Delivery
Goblin Gang Three Musketeers Princess Sparky Lava Hound
Fireball
Goblin Gang Three Musketeers Princess Sparky Lava Hound
Poison
Goblin Gang Three Musketeers Princess Sparky Lava Hound
Lightning
Three Musketeers Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Golden Knight Sparky Electro Giant Mega Knight Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Princess Golden Knight Sparky

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers Princess Sparky Lava Hound
Three Musketeers
Goblin Gang Golden Knight
Electro Giant
Golden Knight Sparky
Princess
Goblin Gang Sparky Mega Knight
Sparky
Goblin Gang Electro Giant Princess Golden Knight
Mega Knight
Princess
Lava Hound
Goblin Gang
Golden Knight
Electro Giant Three Musketeers Sparky

Defense Synergies 0 6

Goblin Gang
Princess Sparky
Three Musketeers
Electro Giant
Golden Knight
Princess
Goblin Gang Mega Knight Golden Knight
Sparky
Goblin Gang Golden Knight
Mega Knight
Princess
Lava Hound
Golden Knight
Electro Giant Princess Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky Golden Knight
Sparky Goblin Gang Three Musketeers Mega Knight
Goblin Gang Three Musketeers Sparky Mega Knight
Three Musketeers Sparky Goblin Gang Mega Knight
Princess Sparky Mega Knight
Goblin Gang Mega Knight
Three Musketeers Goblin Gang Princess
Electro Giant Sparky Mega Knight Golden Knight
Three Musketeers Sparky Goblin Gang Princess
Goblin Gang Sparky Mega Knight
Goblin Gang Electro Giant Princess Mega Knight
Three Musketeers Goblin Gang Princess
Sparky Mega Knight Goblin Gang Three Musketeers
Three Musketeers Sparky Mega Knight Goblin Gang Princess Golden Knight
Sparky Goblin Gang Three Musketeers Mega Knight
Goblin Gang Three Musketeers Electro Giant Sparky Mega Knight
Three Musketeers Sparky Mega Knight Goblin Gang
Mega Knight Goblin Gang Three Musketeers Golden Knight
Princess Mega Knight
Sparky Three Musketeers
Goblin Gang Mega Knight Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Giant Sparky
Goblin Gang Mega Knight
Goblin Gang Mega Knight Sparky Golden Knight
Goblin Gang Mega Knight Sparky
Goblin Gang Three Musketeers Sparky Mega Knight
Electro Giant Goblin Gang Three Musketeers Princess
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Sparky
Goblin Gang Three Musketeers Sparky
Mega Knight Sparky Golden Knight
Mega Knight Electro Giant
Mega Knight Goblin Gang Three Musketeers Sparky Golden Knight
Three Musketeers Electro Giant Princess Sparky Mega Knight
Goblin Gang Electro Giant Sparky Three Musketeers Golden Knight
Mega Knight Electro Giant Princess Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky Golden Knight
Princess Golden Knight
Sparky
Sparky
Sparky Mega Knight
Electro Giant Princess
Princess Sparky
Princess
Golden Knight
Goblin Gang Three Musketeers Sparky
Princess Sparky Golden Knight
Princess
Three Musketeers Princess Sparky Golden Knight
Princess
Princess Sparky
Three Musketeers Princess Sparky Golden Knight
Three Musketeers Princess Sparky Mega Knight
Three Musketeers Sparky
Sparky
Three Musketeers Princess Sparky Mega Knight
Electro Giant Princess Mega Knight Golden Knight
Sparky Mega Knight
Princess
Sparky
Electro Giant Princess Sparky Mega Knight
Princess Sparky Golden Knight
Princess Sparky Mega Knight Golden Knight
Sparky Golden Knight
Electro Giant Princess Sparky
Electro Giant
Sparky
Sparky Mega Knight
Princess Sparky
Sparky Mega Knight
Princess Sparky
Goblin Gang Princess
Three Musketeers Princess
Goblin Gang Three Musketeers Princess Sparky Mega Knight
Princess
Electro Giant Sparky
Three Musketeers Sparky Mega Knight
Electro Giant Goblin Gang Princess Sparky Golden Knight
Princess
Electro Giant Princess Sparky Mega Knight Golden Knight
Sparky
Sparky Mega Knight

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