My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Guards Baby Dragon Princess
Zap
Goblin Gang Goblin Barrel Guards Princess
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Guards Princess Electro Wizard
The Log
Goblin Gang Barbarians Goblin Barrel Guards Princess
Earthquake
Goblin Gang Barbarians Goblin Barrel Guards
Arrows
Goblin Gang Goblin Barrel Guards Princess
Royal Delivery
Goblin Gang Barbarians Goblin Barrel Guards Baby Dragon P.E.K.K.A Princess Electro Wizard
Fireball
Goblin Gang Barbarians Goblin Barrel Baby Dragon Princess Electro Wizard
Poison
Goblin Gang Barbarians Guards Princess Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Guards Princess Baby Dragon Electro Wizard Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Goblin Barrel Guards Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Baby Dragon P.E.K.K.A Princess
Barbarians
Goblin Barrel
Goblin Gang Guards Baby Dragon P.E.K.K.A Princess
Guards
Goblin Barrel
Baby Dragon
Goblin Gang Goblin Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Gang Goblin Barrel Baby Dragon Princess
Princess
Goblin Gang Goblin Barrel P.E.K.K.A
Electro Wizard
P.E.K.K.A Baby Dragon

Defense Synergies 0 11

Goblin Gang
Barbarians Guards P.E.K.K.A Princess Electro Wizard
Barbarians
Goblin Gang
Goblin Barrel
Guards
Goblin Gang Baby Dragon Princess Electro Wizard
Baby Dragon
Guards P.E.K.K.A
P.E.K.K.A
Goblin Gang Baby Dragon Princess Electro Wizard
Princess
Goblin Gang Guards P.E.K.K.A
Electro Wizard
Goblin Gang Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Guards Electro Wizard
Barbarians P.E.K.K.A Princess
Goblin Gang Guards Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Princess
Barbarians Baby Dragon P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Princess
Goblin Gang Guards Barbarians Electro Wizard
Goblin Gang Barbarians Guards Electro Wizard Baby Dragon Princess
Goblin Gang Baby Dragon Princess Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Guards Electro Wizard
Goblin Gang Barbarians Guards Baby Dragon P.E.K.K.A Princess Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Electro Wizard
Barbarians Goblin Gang P.E.K.K.A Electro Wizard
Barbarians Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Barbarians Guards Baby Dragon Electro Wizard
Baby Dragon Barbarians Guards Princess Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Goblin Gang Barbarians Guards Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Baby Dragon
Goblin Gang Barbarians Guards P.E.K.K.A Electro Wizard
Goblin Gang Guards P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Guards
Goblin Gang Baby Dragon Princess Electro Wizard
Goblin Gang Guards P.E.K.K.A Barbarians Electro Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Barbarians Baby Dragon
P.E.K.K.A Goblin Gang Barbarians Guards
P.E.K.K.A Barbarians Guards
P.E.K.K.A Barbarians Guards Electro Wizard
Barbarians P.E.K.K.A Goblin Gang Guards
Barbarians Baby Dragon Princess
Goblin Gang Barbarians Guards Electro Wizard Baby Dragon P.E.K.K.A
Barbarians Baby Dragon P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Baby Dragon
Baby Dragon Princess Electro Wizard
Baby Dragon
Barbarians Guards
Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Goblin Gang Guards Electro Wizard
Princess Electro Wizard
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Baby Dragon
Princess
Barbarians Baby Dragon
Baby Dragon Princess
Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Baby Dragon
Baby Dragon Princess Electro Wizard
Electro Wizard Guards
Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Goblin Gang Barbarians Guards Princess
Baby Dragon Princess Electro Wizard
Goblin Gang Baby Dragon Princess Electro Wizard
Baby Dragon Princess
P.E.K.K.A
Goblin Gang Guards Baby Dragon Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Princess Electro Wizard
P.E.K.K.A

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