My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Princess Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant Princess Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider Skeleton King
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Witch Princess Ram Rider Skeleton King
Zap
Goblin Gang Goblin Barrel Witch Goblin Giant Princess Ram Rider Skeleton King
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Witch Princess Skeleton King
The Log
Goblin Gang Barbarians Goblin Barrel Witch Princess Ram Rider Skeleton King
Earthquake
Goblin Gang Barbarians Goblin Barrel Witch Skeleton King
Arrows
Goblin Gang Goblin Barrel Witch Princess Skeleton King
Royal Delivery
Goblin Gang Barbarians Goblin Barrel Witch Princess Ram Rider Skeleton King
Fireball
Goblin Gang Barbarians Goblin Barrel Witch Princess Ram Rider Skeleton King
Poison
Goblin Gang Barbarians Witch Princess Skeleton King
Lightning
Witch Ram Rider Skeleton King
Rocket
Barbarians Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Princess Skeleton King Barbarians Witch Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Princess Skeleton King

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Goblin Giant Princess Skeleton King
Barbarians
Goblin Barrel
Goblin Gang Goblin Giant Princess Ram Rider Skeleton King
Witch
Goblin Giant Ram Rider Skeleton King
Goblin Giant
Goblin Gang Goblin Barrel Witch
Princess
Goblin Gang Goblin Barrel
Ram Rider
Goblin Barrel Witch
Skeleton King
Goblin Gang Goblin Barrel Witch

Defense Synergies 0 4

Goblin Gang
Barbarians Princess
Barbarians
Goblin Gang
Goblin Barrel
Witch
Goblin Giant
Princess
Princess
Goblin Gang Goblin Giant Skeleton King
Ram Rider
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Ram Rider
Barbarians Goblin Gang Witch Ram Rider
Goblin Gang Barbarians Witch Ram Rider
Barbarians Witch Goblin Gang Ram Rider Skeleton King
Barbarians Princess
Goblin Gang
Ram Rider Goblin Gang Witch Princess
Barbarians Goblin Giant Ram Rider
Barbarians Witch Goblin Gang Princess Skeleton King
Goblin Gang Barbarians
Goblin Gang Barbarians Witch Goblin Giant Princess Ram Rider Skeleton King
Goblin Gang Witch Princess Ram Rider
Barbarians Goblin Gang Witch Ram Rider
Goblin Gang Barbarians Witch Princess Skeleton King
Barbarians Goblin Gang Ram Rider Skeleton King
Barbarians Goblin Gang Ram Rider
Barbarians Goblin Gang Witch
Goblin Gang Barbarians Witch Ram Rider
Witch Barbarians Princess Ram Rider
Barbarians Ram Rider
Goblin Gang Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch
Goblin Gang
Goblin Gang Barbarians Witch Goblin Giant Ram Rider
Goblin Gang Barbarians Goblin Giant Ram Rider
Barbarians Goblin Gang Witch Goblin Giant Ram Rider
Goblin Gang Witch Goblin Giant Princess Ram Rider
Goblin Gang Barbarians Witch Goblin Giant Ram Rider
Barbarians Goblin Giant
Barbarians Witch
Witch Goblin Gang Barbarians Goblin Giant
Barbarians Witch
Barbarians Goblin Giant
Barbarians Goblin Gang Witch Goblin Giant Ram Rider Skeleton King
Barbarians Witch Princess
Goblin Gang Barbarians Witch Goblin Giant Skeleton King
Barbarians Witch Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Ram Rider
Goblin Giant
Barbarians
Witch Goblin Giant Princess Ram Rider
Witch Princess
Princess Ram Rider
Ram Rider
Goblin Gang
Princess Ram Rider
Princess
Princess
Princess
Princess
Witch Princess
Princess
Princess
Witch Princess
Princess
Barbarians
Witch Princess
Witch
Witch Princess Ram Rider
Witch Princess Ram Rider
Witch Princess
Witch
Princess
Princess
Goblin Gang Barbarians Witch Princess
Witch Princess Ram Rider
Goblin Gang Princess
Princess Skeleton King
Goblin Gang Witch Princess Skeleton King
Witch Princess
Witch Goblin Giant Princess

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