My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Baby Dragon Witch Balloon Inferno Dragon
Zap
Goblin Gang Witch Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Witch
The Log
Goblin Gang Barbarians Witch
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Baby Dragon Witch Balloon Bowler Inferno Dragon
Fireball
Goblin Gang Barbarians Baby Dragon Witch Balloon Bowler Inferno Dragon
Poison
Goblin Gang Barbarians Witch Balloon
Lightning
Baby Dragon Witch Balloon Bowler Inferno Dragon
Rocket
Barbarians Witch Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Baby Dragon Inferno Dragon Barbarians Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Earthquake Baby Dragon Inferno Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Balloon Bowler
Barbarians
Balloon
Earthquake
Balloon
Baby Dragon
Goblin Gang Witch Balloon Bowler Inferno Dragon
Witch
Baby Dragon Bowler
Balloon
Goblin Gang Barbarians Earthquake Baby Dragon
Bowler
Goblin Gang Baby Dragon Witch
Inferno Dragon
Baby Dragon

Defense Synergies 0 6

Goblin Gang
Barbarians Inferno Dragon
Barbarians
Goblin Gang
Earthquake
Baby Dragon
Witch Bowler Inferno Dragon
Witch
Baby Dragon Bowler
Balloon
Bowler
Baby Dragon Witch
Inferno Dragon
Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Baby Dragon
Barbarians Inferno Dragon Goblin Gang Witch
Goblin Gang Barbarians Witch Bowler Inferno Dragon
Barbarians Witch Inferno Dragon Goblin Gang Bowler
Barbarians Earthquake Bowler
Goblin Gang Bowler Earthquake Baby Dragon
Inferno Dragon Goblin Gang Baby Dragon Witch
Earthquake Bowler Barbarians Baby Dragon
Barbarians Witch Inferno Dragon Goblin Gang
Goblin Gang Barbarians Bowler
Goblin Gang Barbarians Witch Earthquake Baby Dragon Bowler
Inferno Dragon Goblin Gang Baby Dragon Witch
Barbarians Bowler Goblin Gang Earthquake Witch
Bowler Goblin Gang Barbarians Earthquake Baby Dragon Witch
Barbarians Inferno Dragon Goblin Gang
Barbarians Goblin Gang Bowler Inferno Dragon
Barbarians Goblin Gang Witch Bowler
Goblin Gang Barbarians Baby Dragon Witch Bowler
Earthquake Baby Dragon Witch Barbarians Bowler Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Bowler Barbarians Earthquake Baby Dragon Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Witch Bowler
Goblin Gang Baby Dragon Bowler Inferno Dragon
Goblin Gang Barbarians Witch Bowler
Goblin Gang Bowler Barbarians
Barbarians Goblin Gang Witch Bowler Inferno Dragon
Goblin Gang Baby Dragon Witch
Goblin Gang Barbarians Witch Bowler
Barbarians Inferno Dragon
Barbarians Baby Dragon Witch Inferno Dragon
Witch Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch Bowler
Barbarians Bowler
Barbarians Bowler Goblin Gang Witch
Barbarians Baby Dragon Witch Bowler
Goblin Gang Barbarians Witch Baby Dragon Bowler Inferno Dragon
Bowler Barbarians Earthquake Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Baby Dragon Bowler
Earthquake Baby Dragon
Earthquake Barbarians
Earthquake Baby Dragon Bowler
Baby Dragon Witch
Earthquake Baby Dragon Witch Bowler
Earthquake Baby Dragon Bowler
Goblin Gang Bowler
Earthquake Bowler
Baby Dragon
Earthquake Baby Dragon Bowler
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Witch Bowler
Earthquake Baby Dragon Bowler
Earthquake
Earthquake Baby Dragon Bowler
Earthquake Baby Dragon Witch Bowler
Earthquake Baby Dragon Bowler
Bowler
Earthquake Barbarians Baby Dragon
Earthquake Baby Dragon Witch Bowler
Witch Inferno Dragon
Earthquake Baby Dragon Witch Bowler
Baby Dragon Witch Bowler
Baby Dragon
Baby Dragon Witch
Witch
Bowler
Earthquake
Earthquake Bowler
Earthquake Goblin Gang Barbarians Witch
Baby Dragon Witch
Goblin Gang Baby Dragon Bowler
Earthquake Baby Dragon Bowler
Goblin Gang Baby Dragon Witch Bowler
Witch
Baby Dragon Witch Bowler
Inferno Dragon
Bowler

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