My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elixir Golem Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Royal Hogs
Giant Snowball
Goblin Gang Barbarians Royal Hogs Witch
Zap
Goblin Gang Inferno Tower Royal Hogs Witch
Barbarian Barrel
Goblin Gang Barbarians Elixir Golem Inferno Tower Royal Hogs Witch
The Log
Goblin Gang Barbarians Elixir Golem Royal Hogs Witch
Earthquake
Goblin Gang Barbarians Elixir Golem Inferno Tower Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Witch
Royal Delivery
Goblin Gang Barbarians Elixir Golem Royal Hogs Witch
Fireball
Goblin Gang Barbarians Elixir Golem Inferno Tower Royal Hogs Witch
Poison
Goblin Gang Barbarians Elixir Golem Inferno Tower Royal Hogs Witch
Lightning
Inferno Tower Witch
Rocket
Barbarians Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Elixir Golem Fireball Barbarians Inferno Tower Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Elixir Golem Fireball Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Royal Hogs
Barbarians
Elixir Golem
Goblin Gang Fireball Witch
Fireball
Elixir Golem Royal Hogs Mega Knight
Inferno Tower
Royal Hogs
Goblin Gang Fireball Mega Knight
Witch
Elixir Golem Mega Knight
Mega Knight
Fireball Royal Hogs Witch

Defense Synergies 1 5

Goblin Gang
Inferno Tower Barbarians
Barbarians
Goblin Gang
Elixir Golem
Fireball
Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Fireball Mega Knight
Royal Hogs
Witch
Mega Knight
Mega Knight
Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang Witch Mega Knight
Goblin Gang Barbarians Inferno Tower Witch Mega Knight
Barbarians Inferno Tower Witch Goblin Gang Mega Knight
Barbarians Fireball Mega Knight
Goblin Gang Fireball Mega Knight
Inferno Tower Goblin Gang Fireball Witch
Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower Witch Goblin Gang
Goblin Gang Barbarians Inferno Tower Mega Knight
Goblin Gang Barbarians Witch Fireball Mega Knight
Inferno Tower Goblin Gang Fireball Witch
Barbarians Inferno Tower Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Goblin Gang Barbarians Witch
Barbarians Inferno Tower Goblin Gang Mega Knight
Barbarians Inferno Tower Goblin Gang Fireball Mega Knight
Barbarians Mega Knight Goblin Gang Fireball Inferno Tower Witch
Fireball Mega Knight Goblin Gang Barbarians Witch
Witch Barbarians Fireball Mega Knight
Barbarians Inferno Tower
Goblin Gang Mega Knight Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Fireball Inferno Tower Witch
Fireball Goblin Gang Mega Knight
Goblin Gang Barbarians Mega Knight Inferno Tower Witch
Goblin Gang Mega Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang Witch Mega Knight
Fireball Goblin Gang Witch
Goblin Gang Barbarians Fireball Inferno Tower Witch
Inferno Tower Mega Knight Barbarians
Mega Knight Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch Goblin Gang Barbarians
Mega Knight Barbarians Inferno Tower Witch
Mega Knight Barbarians Fireball
Barbarians Mega Knight Goblin Gang Fireball Inferno Tower Witch
Barbarians Fireball Witch Mega Knight
Goblin Gang Barbarians Inferno Tower Witch Fireball
Mega Knight Barbarians Fireball Inferno Tower Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Barbarians Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Mega Knight

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