My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Elixir Collector Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Goblin Hut Baby Dragon Witch
Zap
Goblin Gang Goblin Hut Witch
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Barbarian Hut Witch
The Log
Goblin Gang Barbarians Goblin Hut Barbarian Hut Witch
Earthquake
Goblin Gang Barbarians Goblin Hut Barbarian Hut Elixir Collector Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Barbarians Goblin Hut Baby Dragon Witch
Fireball
Goblin Gang Barbarians Goblin Hut Barbarian Hut Elixir Collector Baby Dragon Witch
Poison
Goblin Gang Barbarians Goblin Hut Barbarian Hut Elixir Collector Witch
Lightning
Goblin Hut Barbarian Hut Elixir Collector Baby Dragon Witch
Rocket
Barbarians Goblin Hut Barbarian Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Baby Dragon Barbarians Goblin Hut Witch Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Baby Dragon Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Barbarian Hut Baby Dragon
Barbarians
Fireball
Baby Dragon
Goblin Hut
Goblin Gang Barbarian Hut Baby Dragon
Barbarian Hut
Goblin Gang Goblin Hut Baby Dragon
Elixir Collector
Baby Dragon
Goblin Gang Fireball Goblin Hut Barbarian Hut Witch
Witch
Baby Dragon

Defense Synergies 0 9

Goblin Gang
Barbarians Goblin Hut Barbarian Hut
Barbarians
Goblin Gang
Fireball
Goblin Hut Barbarian Hut
Goblin Hut
Goblin Gang Fireball Barbarian Hut Baby Dragon
Barbarian Hut
Goblin Gang Fireball Goblin Hut Baby Dragon
Elixir Collector
Baby Dragon
Goblin Hut Barbarian Hut Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Gang Goblin Hut Witch
Goblin Gang Barbarians Goblin Hut Barbarian Hut Witch
Barbarians Goblin Hut Barbarian Hut Witch Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Baby Dragon
Goblin Gang Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Barbarian Hut Barbarians Fireball Baby Dragon
Barbarians Barbarian Hut Witch Goblin Gang Goblin Hut
Goblin Gang Barbarians
Goblin Gang Barbarians Witch Fireball Goblin Hut Baby Dragon
Goblin Gang Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Barbarians Goblin Hut Barbarian Hut Goblin Gang Fireball Witch
Fireball Barbarian Hut Goblin Gang Barbarians Goblin Hut Baby Dragon Witch
Barbarians Barbarian Hut Goblin Gang Goblin Hut
Barbarians Barbarian Hut Goblin Gang Fireball Goblin Hut
Barbarians Barbarian Hut Goblin Gang Fireball Goblin Hut Witch
Fireball Goblin Gang Barbarians Goblin Hut Barbarian Hut Baby Dragon Witch
Baby Dragon Witch Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Goblin Gang Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Fireball Goblin Hut Witch
Fireball Goblin Gang Baby Dragon
Goblin Gang Barbarians Goblin Hut Barbarian Hut Witch
Goblin Gang Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Goblin Gang Goblin Hut Witch
Fireball Goblin Gang Goblin Hut Baby Dragon Witch
Goblin Gang Barbarians Fireball Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Barbarians Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Witch Goblin Gang Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Witch
Barbarians Fireball
Barbarians Goblin Gang Fireball Barbarian Hut Witch
Barbarians Fireball Barbarian Hut Baby Dragon Witch
Goblin Gang Barbarians Goblin Hut Witch Fireball Barbarian Hut Baby Dragon
Barbarians Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Barbarians Fireball Barbarian Hut
Fireball Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Barbarian Hut Baby Dragon
Fireball
Goblin Gang Fireball
Fireball
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon Witch
Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Barbarians Fireball Barbarian Hut Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Fireball
Fireball
Fireball
Goblin Gang Barbarians Fireball Goblin Hut Barbarian Hut Witch
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: