My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Barbarians Skeleton Army Baby Dragon Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Barbarians Goblin Cage Skeleton Army Witch
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Witch
Earthquake
Goblin Gang Barbarians Goblin Cage Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Baby Dragon Witch
Fireball
Goblin Gang Barbarians Goblin Cage Skeleton Army Baby Dragon Witch
Poison
Goblin Gang Barbarians Goblin Cage Skeleton Army Witch
Lightning
Mini P.E.K.K.A Goblin Cage Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Goblin Cage Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Goblin Cage Baby Dragon
Barbarians
Fireball
Baby Dragon
Mini P.E.K.K.A
Goblin Gang Baby Dragon
Goblin Cage
Goblin Gang Baby Dragon Witch
Skeleton Army
Baby Dragon
Goblin Gang Fireball Mini P.E.K.K.A Goblin Cage Witch
Witch
Goblin Cage Baby Dragon

Defense Synergies 0 14

Goblin Gang
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Fireball
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Goblin Gang Fireball Skeleton Army Baby Dragon Witch
Goblin Cage
Goblin Gang Fireball Skeleton Army Baby Dragon Witch
Skeleton Army
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage
Baby Dragon
Mini P.E.K.K.A Goblin Cage Witch
Witch
Mini P.E.K.K.A Goblin Cage Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Cage Witch
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Witch
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Witch Goblin Gang
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Skeleton Army
Goblin Gang Fireball Skeleton Army Baby Dragon
Goblin Gang Fireball Goblin Cage Baby Dragon Witch
Barbarians Fireball Goblin Cage Baby Dragon
Barbarians Mini P.E.K.K.A Witch Goblin Gang Goblin Cage Skeleton Army
Goblin Gang Skeleton Army Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Skeleton Army Witch Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon Witch
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Cage
Barbarians Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Goblin Gang Fireball Mini P.E.K.K.A Goblin Cage Skeleton Army Witch
Fireball Goblin Cage Goblin Gang Barbarians Skeleton Army Baby Dragon Witch
Goblin Cage Baby Dragon Witch Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Cage
Goblin Gang Skeleton Army Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army Fireball Goblin Cage Witch
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang Barbarians Skeleton Army Mini P.E.K.K.A Goblin Cage Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarians Fireball Goblin Cage
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Cage Skeleton Army Witch
Fireball Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Barbarians Fireball Goblin Cage Witch
Mini P.E.K.K.A Barbarians Goblin Cage Skeleton Army
Goblin Cage Barbarians Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Goblin Gang Barbarians Goblin Cage Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Cage Witch
Skeleton Army Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Goblin Cage Witch
Barbarians Fireball Goblin Cage Skeleton Army Baby Dragon Witch
Goblin Gang Barbarians Skeleton Army Witch Fireball Mini P.E.K.K.A Goblin Cage Baby Dragon
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Baby Dragon Witch
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Barbarians Fireball Skeleton Army Witch
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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