My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Skeleton King
Giant Snowball
Goblin Gang Barbarians Inferno Dragon Skeleton King
Zap
Goblin Gang Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Gang Barbarians Magic Archer Skeleton King
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Skeleton King
Earthquake
Goblin Gang Barbarians Skeleton King
Arrows
Goblin Gang Skeleton King
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Inferno Dragon Magic Archer Skeleton King
Fireball
Goblin Gang Barbarians Inferno Dragon Magic Archer Skeleton King
Poison
Goblin Gang Barbarians Magic Archer Skeleton King
Lightning
Mini P.E.K.K.A Inferno Dragon Magic Archer Skeleton King
Rocket
Barbarians Inferno Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer Skeleton King Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Skeleton King
Barbarians
Fireball
Magic Archer Mega Knight Skeleton King
Mini P.E.K.K.A
Goblin Gang Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Fireball Mini P.E.K.K.A Magic Archer
Skeleton King
Goblin Gang Fireball

Defense Synergies 0 10

Goblin Gang
Barbarians Mini P.E.K.K.A Inferno Dragon Magic Archer
Barbarians
Goblin Gang
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Fireball Magic Archer
Inferno Dragon
Goblin Gang Mega Knight Skeleton King
Magic Archer
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Inferno Dragon Magic Archer
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight Skeleton King
Barbarians Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Magic Archer Mega Knight
Inferno Dragon Goblin Gang Fireball Magic Archer
Barbarians Fireball Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Skeleton King
Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Barbarians Fireball Magic Archer Mega Knight Skeleton King
Inferno Dragon Goblin Gang Fireball Magic Archer
Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang Barbarians Mini P.E.K.K.A Magic Archer Skeleton King
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight Skeleton King
Barbarians Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Goblin Gang Fireball Mini P.E.K.K.A
Fireball Mega Knight Goblin Gang Barbarians Magic Archer
Barbarians Fireball Inferno Dragon Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight Fireball
Fireball Goblin Gang Mini P.E.K.K.A Inferno Dragon Magic Archer Mega Knight
Goblin Gang Barbarians Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Barbarians Fireball
Mini P.E.K.K.A Mega Knight Barbarians Inferno Dragon
Mega Knight Barbarians Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer
Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Skeleton King
Barbarians Fireball Magic Archer Mega Knight
Goblin Gang Barbarians Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer Skeleton King
Mega Knight Barbarians Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Barbarians Fireball
Fireball Magic Archer Mega Knight
Inferno Dragon
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Goblin Gang Barbarians Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Magic Archer Mega Knight
Fireball Magic Archer Skeleton King
Fireball
Mega Knight
Goblin Gang Fireball Magic Archer Skeleton King
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Inferno Dragon
Fireball Mega Knight

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