My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Skeleton Army
Giant Snowball
Goblin Gang Barbarians Guards Skeleton Army Witch
Zap
Goblin Gang Guards Skeleton Army Witch
Barbarian Barrel
Goblin Gang Barbarians Wizard Guards Skeleton Army Witch
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Guards Skeleton Army Witch
Earthquake
Goblin Gang Barbarians Guards Skeleton Army Witch
Arrows
Goblin Gang Guards Skeleton Army Witch
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Wizard Guards Skeleton Army Witch
Fireball
Goblin Gang Barbarians Wizard Skeleton Army Witch
Poison
Goblin Gang Barbarians Wizard Guards Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Guards Skeleton Army Fireball Mini P.E.K.K.A Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Guards Skeleton Army Fireball

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A
Barbarians
Fireball
Mini P.E.K.K.A
Goblin Gang Wizard
Wizard
Mini P.E.K.K.A
Guards
Skeleton Army
Witch

Defense Synergies 0 14

Goblin Gang
Barbarians Mini P.E.K.K.A Guards Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Fireball Wizard Guards Skeleton Army Witch
Wizard
Mini P.E.K.K.A Guards Skeleton Army
Guards
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Witch
Skeleton Army
Goblin Gang Barbarians Mini P.E.K.K.A Wizard Guards
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Witch
Goblin Gang Barbarians Mini P.E.K.K.A Skeleton Army Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Goblin Gang Guards
Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Fireball Skeleton Army Guards
Goblin Gang Fireball Wizard Witch
Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Guards Skeleton Army Witch Fireball Wizard
Goblin Gang Fireball Wizard Witch
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Wizard Guards Witch
Fireball Wizard Skeleton Army Goblin Gang Barbarians Mini P.E.K.K.A Guards Witch
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang Fireball Mini P.E.K.K.A
Barbarians Wizard Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Goblin Gang Barbarians Wizard Guards Skeleton Army Witch
Wizard Witch Barbarians Fireball Guards
Barbarians Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Barbarians Fireball Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Guards Skeleton Army Fireball Witch
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Barbarians Guards Skeleton Army Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Barbarians Fireball
Barbarians Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Witch
Fireball Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians Skeleton Army
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Goblin Gang Barbarians Guards Skeleton Army
Barbarians Mini P.E.K.K.A Guards Witch
Skeleton Army Barbarians Fireball Guards
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Wizard Guards Witch
Wizard Barbarians Fireball Skeleton Army Witch
Goblin Gang Barbarians Guards Skeleton Army Witch Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Barbarians Fireball Guards
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Mini P.E.K.K.A Guards
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Barbarians Fireball Guards Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball Guards Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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