My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Hog Rider Goblin Barrel Witch Inferno Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard Goblin Barrel Dark Prince Witch
The Log
Goblin Gang Barbarians Hog Rider Goblin Barrel Dark Prince Witch
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Goblin Barrel Dark Prince Witch Inferno Dragon
Fireball
Goblin Gang Barbarians Hog Rider Wizard Goblin Barrel Witch Inferno Dragon
Poison
Goblin Gang Barbarians Wizard Witch
Lightning
Wizard Dark Prince Witch Inferno Dragon
Rocket
Barbarians Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Hog Rider Dark Prince Inferno Dragon Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Hog Rider Dark Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Dark Prince
Barbarians
Hog Rider
Hog Rider
Goblin Gang Barbarians Wizard Goblin Barrel Dark Prince Witch
Wizard
Hog Rider Dark Prince
Goblin Barrel
Goblin Gang Dark Prince Hog Rider
Dark Prince
Goblin Barrel Goblin Gang Hog Rider Wizard Witch
Witch
Hog Rider Dark Prince
Inferno Dragon

Defense Synergies 0 5

Goblin Gang
Barbarians Dark Prince Inferno Dragon
Barbarians
Goblin Gang
Hog Rider
Wizard
Dark Prince
Goblin Barrel
Dark Prince
Goblin Gang Wizard Witch
Witch
Dark Prince
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Inferno Dragon Goblin Gang Dark Prince Witch
Goblin Gang Barbarians Witch Dark Prince Inferno Dragon
Barbarians Witch Inferno Dragon Goblin Gang Dark Prince
Barbarians Dark Prince
Goblin Gang Dark Prince
Inferno Dragon Goblin Gang Wizard Witch
Barbarians
Barbarians Witch Inferno Dragon Goblin Gang
Goblin Gang Barbarians Dark Prince
Goblin Gang Barbarians Witch Wizard Dark Prince
Inferno Dragon Goblin Gang Wizard Witch
Barbarians Goblin Gang Wizard Dark Prince Witch
Wizard Goblin Gang Barbarians Dark Prince Witch
Barbarians Inferno Dragon Goblin Gang
Barbarians Goblin Gang Inferno Dragon
Barbarians Wizard Goblin Gang Dark Prince Witch
Goblin Gang Barbarians Wizard Dark Prince Witch
Wizard Witch Barbarians Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Wizard Dark Prince Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Dark Prince Witch
Goblin Gang Wizard Inferno Dragon
Goblin Gang Barbarians Dark Prince Witch
Goblin Gang Dark Prince Barbarians
Barbarians Goblin Gang Dark Prince Witch Inferno Dragon
Wizard Goblin Gang Witch
Goblin Gang Dark Prince Barbarians Witch
Barbarians Dark Prince Inferno Dragon
Barbarians Dark Prince Witch Inferno Dragon
Witch Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Barbarians Dark Prince Witch
Barbarians Dark Prince
Barbarians Dark Prince Goblin Gang Wizard Witch
Wizard Barbarians Witch
Goblin Gang Barbarians Witch Dark Prince Inferno Dragon
Barbarians Wizard Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Dark Prince
Wizard Dark Prince
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang
Wizard Dark Prince
Wizard
Wizard Witch
Wizard
Wizard Dark Prince
Wizard Witch
Wizard
Barbarians
Wizard Dark Prince Witch
Witch Inferno Dragon
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang Barbarians Dark Prince Witch
Wizard Witch
Goblin Gang Wizard Dark Prince
Wizard
Dark Prince
Goblin Gang Witch
Witch
Dark Prince Witch

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