My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Barbarians Musketeer Battle Ram Baby Dragon
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Barbarians Musketeer Valkyrie Battle Ram Wizard
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard Baby Dragon
Fireball
Goblin Gang Barbarians Musketeer Battle Ram Wizard Baby Dragon
Poison
Goblin Gang Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon
Barbarians
Mini P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Battle Ram Baby Dragon
Valkyrie
Musketeer Goblin Gang Mini P.E.K.K.A Battle Ram Wizard Baby Dragon
Battle Ram
Goblin Gang Musketeer Valkyrie Baby Dragon
Wizard
Mini P.E.K.K.A Valkyrie
Baby Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Battle Ram

Defense Synergies 2 10

Goblin Gang
Musketeer Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Musketeer Valkyrie Wizard Baby Dragon
Musketeer
Goblin Gang Valkyrie Mini P.E.K.K.A Baby Dragon
Valkyrie
Musketeer Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Musketeer Valkyrie
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Goblin Gang Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Musketeer Valkyrie Baby Dragon
Musketeer Goblin Gang Wizard Baby Dragon
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Barbarians Valkyrie Musketeer Wizard Baby Dragon
Musketeer Goblin Gang Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A
Barbarians Wizard Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Goblin Gang Barbarians Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Goblin Gang Valkyrie Wizard Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Barbarians Musketeer
Barbarians Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie
Wizard Goblin Gang Musketeer Baby Dragon
Goblin Gang Mini P.E.K.K.A Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon
Goblin Gang Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie Baby Dragon
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Barbarians Musketeer Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Barbarians Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Goblin Gang Barbarians Musketeer
Musketeer Wizard Baby Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Wizard

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